2020-05-06 11:48:49 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2016-09-22 05:49:27 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 23:48:39 -0400
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Subject: [PATCH] Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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2020-06-28 10:35:41 +02:00
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index 177f865688c40d0ecca72771007e2271626ab5cc..b7f7dd59fd9deaff9ec3797b395c91c91ce5b54c 100644
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2016-09-22 05:49:27 +02:00
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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2020-06-25 14:04:34 +02:00
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@@ -206,6 +206,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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2019-04-27 08:26:04 +02:00
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@Override
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2020-06-25 14:04:34 +02:00
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public void loadData(NBTTagCompound nbttagcompound) {
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super.loadData(nbttagcompound);
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2019-12-12 19:45:00 +01:00
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+ if (this.locY() > 300) this.setPositionRaw(locX(), 257, locZ()); // Paper - bring down to a saner Y level if out of world
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2017-05-14 20:05:01 +02:00
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if (nbttagcompound.hasKeyOfType("playerGameType", 99)) {
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2019-04-27 08:26:04 +02:00
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if (this.getMinecraftServer().getForceGamemode()) {
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2020-06-25 14:04:34 +02:00
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this.playerInteractManager.a(this.getMinecraftServer().getGamemode(), EnumGamemode.NOT_SET);
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