2024-07-27 14:18:16 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Newwind <support@newwindserver.com>
Date: Thu, 25 Jul 2024 13:00:37 +0200
Subject: [PATCH] Make interaction leniency distance configurable
The server validates incoming interaction packets by ensuring the player
sending them is inside their interaction range. For this, the server adds
a magic value, by default 1.0, to the original interaction range to
account for latency issues.
This value however may be too low in high latency environments.
The patch exposes a new configuration option to configure said value.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
2024-08-19 11:46:39 +02:00
index 1e17d05bb6b7254e4d55b1f33cea24e1c4ef42ae..16690c9f3c720139f552473da1bde2509b1aa094 100644
2024-07-27 14:18:16 +02:00
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
2024-08-19 11:46:39 +02:00
@@ -2702,7 +2702,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
2024-07-27 14:18:16 +02:00
AABB axisalignedbb = entity.getBoundingBox();
- if (this.player.canInteractWithEntity(axisalignedbb, 1.0D)) {
+ if (this.player.canInteractWithEntity(axisalignedbb, io.papermc.paper.configuration.GlobalConfiguration.get().misc.clientInteractionLeniencyDistance.or(1.0D))) { // Paper - configurable lenience value for interact range
packet.dispatch(new ServerboundInteractPacket.Handler() {
private void performInteraction(InteractionHand enumhand, ServerGamePacketListenerImpl.EntityInteraction playerconnection_a, PlayerInteractEntityEvent event) { // CraftBukkit
ItemStack itemstack = ServerGamePacketListenerImpl.this.player.getItemInHand(enumhand);