2021-06-13 08:48:25 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 17 Oct 2018 19:17:27 -0400
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Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
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Say a player shoots an arrow through a nether portal, the game
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would lose the shooter for determining things such as Player Kills,
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because the entity is in another world.
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If the projectile fails to find the shooter in the current world, check
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other worlds.
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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2022-12-07 17:46:46 +01:00
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index 7f787cd1fcdc71091973441844db6b7499417587..9379e887af9c15119bbb158dec88a016e649fb7c 100644
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2021-06-13 08:48:25 +02:00
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--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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@@ -57,6 +57,18 @@ public abstract class Projectile extends Entity {
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return this.cachedOwner;
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} else if (this.ownerUUID != null && this.level instanceof ServerLevel) {
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this.cachedOwner = ((ServerLevel) this.level).getEntity(this.ownerUUID);
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+ // Paper start - check all worlds
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+ if (this.cachedOwner == null) {
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+ for (final ServerLevel level : this.level.getServer().getAllLevels()) {
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+ if (level == this.level) continue;
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+ final Entity entity = level.getEntity(this.ownerUUID);
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+ if (entity != null) {
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+ this.cachedOwner = entity;
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+ break;
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+ }
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+ }
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+ }
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+ // Paper end
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return this.cachedOwner;
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} else {
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return null;
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