Paper/patches/server/0365-Increase-Light-Queue-Size.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 8 Apr 2020 21:24:05 -0400
Subject: [PATCH] Increase Light Queue Size
Wiz mentioned that large WorldEdit operations cause light to run on
main thread. The queue was small, set to 5.. this bumps it to 20
but makes it configurable per-world.
The main risk of increasing this higher is during shutdown, some
queued light updates may be lost because mojang did not flush the
light engine on shutdown...
The queue size only puts a cap on max loss, doesn't solve that problem.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 0705e04b395938fc7ef7b759813d979de3a899f4..5707befe1c64df3e01fe810459d716d550b7daa8 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -520,5 +520,10 @@ public class PaperWorldConfig {
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disableHopperMoveEvents = getBoolean("hopper.disable-move-event", disableHopperMoveEvents);
log("Hopper Move Item Events: " + (disableHopperMoveEvents ? "disabled" : "enabled"));
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}
+
+ public int lightQueueSize = 20;
+ private void lightQueueSize() {
+ lightQueueSize = getInt("light-queue-size", lightQueueSize);
+ }
}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index bf08c45525cd898ad12d70bec5de3762063af2e0..28066e92531d2d8834686f075169007e25caa73d 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -845,7 +845,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.executeModerately();
// CraftBukkit end
if (worldserver.getWorld().getKeepSpawnInMemory()) worldloadlistener.stop(); // Paper
- chunkproviderserver.getLightEngine().setTaskPerBatch(5);
+ chunkproviderserver.getLightEngine().setTaskPerBatch(worldserver.paperConfig.lightQueueSize); // Paper - increase light queue size
// CraftBukkit start
// this.updateSpawnFlags();
worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());