Paper/patches/server/0794-Prevent-tile-entity-copies-loading-chunks.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 13 Apr 2022 08:25:42 +0100
Subject: [PATCH] Prevent tile entity copies loading chunks
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
2023-09-23 01:42:59 +02:00
index a6b88dcb7a2977207dec8630c5b98d1b3b77fde5..952b7295fe8d2410924da1ba5ee97df2187531a2 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3188,7 +3188,12 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
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if (this.player.level().isLoaded(blockposition)) {
- BlockEntity tileentity = this.player.level().getBlockEntity(blockposition);
+ // Paper start
+ BlockEntity tileentity = null;
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+ if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.serverLevel().isLoadedAndInBounds(blockposition)) {
+ tileentity = this.player.level().getBlockEntity(blockposition);
+ }
+ // Paper end
if (tileentity != null) {
tileentity.saveToItem(itemstack);