2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 9 Apr 2020 21:20:33 -0400
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Subject: [PATCH] Don't move existing players to world spawn
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This can cause a nasty server lag the spawn chunks are not kept loaded
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or they aren't finished loading yet, or if the world spawn radius is
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larger than the keep loaded range.
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By skipping this, we avoid potential for a large spike on server start.
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2022-11-20 00:53:20 +01:00
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== AT ==
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public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
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2021-06-11 14:02:28 +02:00
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2024-01-24 13:07:40 +01:00
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index 2cfe7e0e48ee8dcfb4bbcb2a8f6454d01d31d817..07b5a783ed9fec073f232f00c41f9e051f243efe 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2024-01-24 13:07:40 +01:00
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@@ -337,7 +337,7 @@ public class ServerPlayer extends Player {
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2021-11-24 11:04:30 +01:00
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this.stats = server.getPlayerList().getPlayerStats(this);
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2021-06-11 14:02:28 +02:00
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this.advancements = server.getPlayerList().getPlayerAdvancements(this);
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2023-03-14 20:54:57 +01:00
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this.setMaxUpStep(1.0F);
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2021-06-11 14:02:28 +02:00
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- this.fudgeSpawnLocation(world);
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2024-01-21 12:11:43 +01:00
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+ // this.fudgeSpawnLocation(world); // Paper - Don't move existing players to world spawn
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2023-09-22 04:31:59 +02:00
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this.updateOptions(clientOptions);
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2021-06-11 14:02:28 +02:00
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this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
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2024-01-24 13:07:40 +01:00
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@@ -571,7 +571,7 @@ public class ServerPlayer extends Player {
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2023-05-12 13:10:08 +02:00
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position = Vec3.atCenterOf(world.getSharedSpawnPos());
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2021-06-11 14:02:28 +02:00
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}
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2023-06-08 00:41:25 +02:00
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this.setLevel(world);
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2023-05-12 13:10:08 +02:00
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- this.setPos(position);
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2021-06-11 14:02:28 +02:00
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+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
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}
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this.gameMode.setLevel((ServerLevel) world);
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}
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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2024-01-24 13:07:40 +01:00
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index 60e50ce92414515c22f4d71e517504a7377c7e64..4530ba80f7d3983cf4ed9908eb1109c58aa425f2 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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2023-12-05 23:55:31 +01:00
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@@ -226,6 +226,7 @@ public abstract class PlayerList {
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2024-01-21 13:56:22 +01:00
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// Paper start - Entity#getEntitySpawnReason
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2023-04-02 20:37:53 +02:00
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if (nbttagcompound == null) {
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player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login
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2024-01-21 12:11:43 +01:00
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+ player.fudgeSpawnLocation(worldserver1); // Paper - Don't move existing players to world spawn
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2021-06-11 14:02:28 +02:00
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}
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2024-01-21 13:56:22 +01:00
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// Paper end - Entity#getEntitySpawnReason
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2023-06-08 00:41:25 +02:00
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player.setServerLevel(worldserver1);
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