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geforkt von Mirrors/Paper
Paper/patches/server/0666-Force-close-world-loading-screen.patch

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2.1 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <nassim@njahnke.dev>
Date: Wed, 2 Mar 2022 09:45:56 +0100
Subject: [PATCH] Force close world loading screen
Dead players would be stuck in the world loading screen and other players may
miss messages and similar sent in the join event if chunk loading is slow.
Paper already circumvents falling through the world before chunks are loaded,
so we do not need that. The client only needs the chunk it is currently in to
be loaded to close the loading screen, so we just send an empty one.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
2024-10-23 22:52:43 +02:00
index f34cad30c982f2bb563f0deab030111720858fa8..f65b583057d37ec64a7cd9ed3ec09448064576db 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
2024-10-23 22:52:43 +02:00
@@ -179,6 +179,16 @@ public abstract class PlayerList {
this.registries = registryManager;
this.maxPlayers = maxPlayers;
this.playerIo = saveHandler;
+ // Paper start - Send empty chunk, so players aren't stuck in the world loading screen with our chunk system not sending chunks when dead
+ if (player.isDeadOrDying()) {
2022-12-08 04:24:00 +01:00
+ net.minecraft.core.Holder<net.minecraft.world.level.biome.Biome> plains = worldserver1.registryAccess().registryOrThrow(net.minecraft.core.registries.Registries.BIOME)
+ .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket(
+ new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains),
+ worldserver1.getLightEngine(), (java.util.BitSet)null, (java.util.BitSet) null)
+ );
+ }
+ // Paper end - Send empty chunk
}
2024-10-23 22:52:43 +02:00
abstract public void loadAndSaveFiles(); // Paper - fix converting txt to json file; moved from DedicatedPlayerList constructor