2022-03-02 10:21:30 +01:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2022-08-01 16:01:20 +02:00
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From: Nassim Jahnke <nassim@njahnke.dev>
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2022-03-02 10:21:30 +01:00
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Date: Wed, 2 Mar 2022 09:45:56 +0100
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Subject: [PATCH] Force close world loading screen
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Dead players would be stuck in the world loading screen and other players may
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miss messages and similar sent in the join event if chunk loading is slow.
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Paper already circumvents falling through the world before chunks are loaded,
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so we do not need that. The client only needs the chunk it is currently in to
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be loaded to close the loading screen, so we just send an empty one.
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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2024-10-23 22:52:43 +02:00
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index f34cad30c982f2bb563f0deab030111720858fa8..f65b583057d37ec64a7cd9ed3ec09448064576db 100644
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2022-03-02 10:21:30 +01:00
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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2024-10-23 22:52:43 +02:00
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@@ -179,6 +179,16 @@ public abstract class PlayerList {
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this.registries = registryManager;
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this.maxPlayers = maxPlayers;
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this.playerIo = saveHandler;
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2022-06-08 19:50:57 +02:00
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+ // Paper start - Send empty chunk, so players aren't stuck in the world loading screen with our chunk system not sending chunks when dead
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+ if (player.isDeadOrDying()) {
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2022-12-08 04:24:00 +01:00
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+ net.minecraft.core.Holder<net.minecraft.world.level.biome.Biome> plains = worldserver1.registryAccess().registryOrThrow(net.minecraft.core.registries.Registries.BIOME)
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2022-06-08 19:50:57 +02:00
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+ .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
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+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket(
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+ new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains),
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2024-01-23 18:01:39 +01:00
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+ worldserver1.getLightEngine(), (java.util.BitSet)null, (java.util.BitSet) null)
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2022-06-08 19:50:57 +02:00
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+ );
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+ }
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2024-01-18 18:52:00 +01:00
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+ // Paper end - Send empty chunk
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2022-03-02 10:21:30 +01:00
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}
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2024-10-23 22:52:43 +02:00
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abstract public void loadAndSaveFiles(); // Paper - fix converting txt to json file; moved from DedicatedPlayerList constructor
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