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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Sun, 10 May 2020 23:06:30 -0400
Subject: [PATCH] Potential bed API
Adds a new method to fetch the location of a player's bed without generating any sync loads.
getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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index 867443784d685d8f200d00b50e4b11474cee5ebe..98768b5df93fd1bf94858149e15a8c9a16439695 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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@@ -127,6 +127,22 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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return getHandle().sleepTicks;
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}
+ // Paper start - Potential bed api
+ @Override
+ public Location getPotentialBedLocation() {
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+ EntityPlayer handle = (EntityPlayer) getHandle();
+ BlockPosition bed = handle.getSpawn();
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+ if (bed == null) {
+ return null;
+ }
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+
+ net.minecraft.server.WorldServer worldServer = handle.server.getWorldServer(handle.getSpawnDimension());
+ if (worldServer == null) {
+ return null;
+ }
+ return new Location(worldServer.getWorld(), bed.getX(), bed.getY(), bed.getZ());
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+ }
+ // Paper end
@Override
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public boolean sleep(Location location, boolean force) {
Preconditions.checkArgument(location != null, "Location cannot be null");