Paper/patches/api/0270-add-isDeeplySleeping-to-HumanEntity.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 8 Apr 2021 17:36:15 -0700
Subject: [PATCH] add isDeeplySleeping to HumanEntity
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
2023-03-14 23:13:41 +01:00
index b21325401f59a02c0fb52d203e90b0f6207b556f..399ea8a6f4fbd9d6bf04853d2d6b21a5e352a7fd 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -358,6 +358,15 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
void setHurtDirection(float hurtDirection);
// Paper end
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+ // Paper start
+ /**
+ * If the player has slept enough to count towards passing the night.
+ *
+ * @return true if the player has slept enough
+ */
+ public boolean isDeeplySleeping();
+ // Paper end
+
/**
* Get the sleep ticks of the player. This value may be capped.
*