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Paper/src/main/java/net/minecraft/server/EntitySmallFireball.java

100 Zeilen
3.3 KiB
Java

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package net.minecraft.server;
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// CraftBukkit start
import org.bukkit.Bukkit;
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import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityCombustByEntityEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.plugin.PluginManager;
// CraftBukkit end
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public class EntitySmallFireball extends EntityFireball {
public EntitySmallFireball(World world) {
super(world);
this.b(0.3125F, 0.3125F);
}
public EntitySmallFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
super(world, entityliving, d0, d1, d2);
this.b(0.3125F, 0.3125F);
}
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public EntitySmallFireball(World world, double d0, double d1, double d2, double d3, double d4, double d5) {
super(world, d0, d1, d2, d3, d4, d5);
this.b(0.3125F, 0.3125F);
}
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protected void a(MovingObjectPosition movingobjectposition) {
if (!this.world.isStatic) {
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// CraftBukkit start - projectile hit event
Projectile projectile = (Projectile) this.getBukkitEntity();
ProjectileHitEvent phe = new ProjectileHitEvent(projectile);
final PluginManager pluginManager = Bukkit.getPluginManager();
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pluginManager.callEvent(phe);
// CraftBukkit end
final Entity movingEntity = movingobjectposition.entity;
if (movingEntity != null) {
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// CraftBukkit start - entity damage by entity event + combust event
if (!movingEntity.isFireproof()) { // check if not fireproof
org.bukkit.entity.Entity damagee = movingEntity.getBukkitEntity();
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if (org.bukkit.craftbukkit.event.CraftEventFactory.handleProjectileEvent(projectile, movingobjectposition.entity, DamageSource.projectile(this, this.shooter), 0)) {
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// if the fireball 'sticks', ignite the target
EntityCombustByEntityEvent combustEvent = new EntityCombustByEntityEvent(projectile, damagee, 5);
pluginManager.callEvent(combustEvent);
if (!combustEvent.isCancelled()) {
movingEntity.setOnFire(combustEvent.getDuration());
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}
}
// CraftBukkit end
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}
} else {
int i = movingobjectposition.b;
int j = movingobjectposition.c;
int k = movingobjectposition.d;
switch (movingobjectposition.face) {
case 0:
--j;
break;
case 1:
++j;
break;
case 2:
--k;
break;
case 3:
++k;
break;
case 4:
--i;
break;
case 5:
++i;
}
if (this.world.isEmpty(i, j, k)) {
this.world.setTypeId(i, j, k, Block.FIRE.id);
}
}
this.die();
}
}
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public boolean o_() {
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return false;
}
public boolean damageEntity(DamageSource damagesource, int i) {
return false;
}
}