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Paper/patches/server/0596-Fix-GameProfileCache-concurrency.patch

127 Zeilen
6.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 11 Jul 2020 05:09:28 -0700
2022-03-18 04:53:36 +01:00
Subject: [PATCH] Fix GameProfileCache concurrency
2022-03-18 04:53:36 +01:00
Separate lookup and state access locks prevent lookups
from stalling simple state access/write calls
diff --git a/src/main/java/net/minecraft/server/players/GameProfileCache.java b/src/main/java/net/minecraft/server/players/GameProfileCache.java
2024-04-24 17:27:28 +02:00
index 774d81c702edb76a2f6184d4dc53687de6734a79..34b4166adfae8ff7d1eb73d56a72931b005330a7 100644
--- a/src/main/java/net/minecraft/server/players/GameProfileCache.java
+++ b/src/main/java/net/minecraft/server/players/GameProfileCache.java
@@ -60,6 +60,11 @@ public class GameProfileCache {
@Nullable
private Executor executor;
+ // Paper start - Fix GameProfileCache concurrency
+ protected final java.util.concurrent.locks.ReentrantLock stateLock = new java.util.concurrent.locks.ReentrantLock();
+ protected final java.util.concurrent.locks.ReentrantLock lookupLock = new java.util.concurrent.locks.ReentrantLock();
+ // Paper end - Fix GameProfileCache concurrency
+
public GameProfileCache(GameProfileRepository profileRepository, File cacheFile) {
this.profileRepository = profileRepository;
this.file = cacheFile;
@@ -67,11 +72,13 @@ public class GameProfileCache {
}
private void safeAdd(GameProfileCache.GameProfileInfo entry) {
+ try { this.stateLock.lock(); // Paper - Fix GameProfileCache concurrency
GameProfile gameprofile = entry.getProfile();
entry.setLastAccess(this.getNextOperation());
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this.profilesByName.put(gameprofile.getName().toLowerCase(Locale.ROOT), entry);
this.profilesByUUID.put(gameprofile.getId(), entry);
+ } finally { this.stateLock.unlock(); } // Paper - Fix GameProfileCache concurrency
}
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private static Optional<GameProfile> lookupGameProfile(GameProfileRepository repository, String name) {
@@ -128,17 +135,20 @@ public class GameProfileCache {
// Paper start
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public @Nullable GameProfile getProfileIfCached(String name) {
+ try { this.stateLock.lock(); // Paper - Fix GameProfileCache concurrency
GameProfileCache.GameProfileInfo entry = this.profilesByName.get(name.toLowerCase(Locale.ROOT));
if (entry == null) {
return null;
}
entry.setLastAccess(this.getNextOperation());
return entry.getProfile();
+ } finally { this.stateLock.unlock(); } // Paper - Fix GameProfileCache concurrency
}
// Paper end
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public Optional<GameProfile> get(String name) {
String s1 = name.toLowerCase(Locale.ROOT);
+ boolean stateLocked = true; try { this.stateLock.lock(); // Paper - Fix GameProfileCache concurrency
GameProfileCache.GameProfileInfo usercache_usercacheentry = (GameProfileCache.GameProfileInfo) this.profilesByName.get(s1);
boolean flag = false;
@@ -154,8 +164,12 @@ public class GameProfileCache {
if (usercache_usercacheentry != null) {
usercache_usercacheentry.setLastAccess(this.getNextOperation());
optional = Optional.of(usercache_usercacheentry.getProfile());
+ stateLocked = false; this.stateLock.unlock(); // Paper - Fix GameProfileCache concurrency
} else {
+ stateLocked = false; this.stateLock.unlock(); // Paper - Fix GameProfileCache concurrency
+ try { this.lookupLock.lock(); // Paper - Fix GameProfileCache concurrency
optional = GameProfileCache.lookupGameProfile(this.profileRepository, name); // CraftBukkit - use correct case for offline players
+ } finally { this.lookupLock.unlock(); } // Paper - Fix GameProfileCache concurrency
if (optional.isPresent()) {
this.add((GameProfile) optional.get());
flag = false;
@@ -167,6 +181,7 @@ public class GameProfileCache {
}
return optional;
+ } finally { if (stateLocked) { this.stateLock.unlock(); } } // Paper - Fix GameProfileCache concurrency
}
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public CompletableFuture<Optional<GameProfile>> getAsync(String username) {
@@ -191,6 +206,7 @@ public class GameProfileCache {
}
public Optional<GameProfile> get(UUID uuid) {
+ try { this.stateLock.lock(); // Paper - Fix GameProfileCache concurrency
GameProfileCache.GameProfileInfo usercache_usercacheentry = (GameProfileCache.GameProfileInfo) this.profilesByUUID.get(uuid);
if (usercache_usercacheentry == null) {
@@ -199,6 +215,7 @@ public class GameProfileCache {
usercache_usercacheentry.setLastAccess(this.getNextOperation());
return Optional.of(usercache_usercacheentry.getProfile());
}
+ } finally { this.stateLock.unlock(); } // Paper - Fix GameProfileCache concurrency
}
public void setExecutor(Executor executor) {
@@ -279,7 +296,7 @@ public class GameProfileCache {
JsonArray jsonarray = new JsonArray();
DateFormat dateformat = GameProfileCache.createDateFormat();
- this.getTopMRUProfiles(org.spigotmc.SpigotConfig.userCacheCap).forEach((usercache_usercacheentry) -> { // Spigot
+ this.listTopMRUProfiles(org.spigotmc.SpigotConfig.userCacheCap).forEach((usercache_usercacheentry) -> { // Spigot // Paper - Fix GameProfileCache concurrency
jsonarray.add(GameProfileCache.writeGameProfile(usercache_usercacheentry, dateformat));
});
String s = this.gson.toJson(jsonarray);
@@ -320,8 +337,19 @@ public class GameProfileCache {
}
private Stream<GameProfileCache.GameProfileInfo> getTopMRUProfiles(int limit) {
- return ImmutableList.copyOf(this.profilesByUUID.values()).stream().sorted(Comparator.comparing(GameProfileCache.GameProfileInfo::getLastAccess).reversed()).limit((long) limit);
+ // Paper start - Fix GameProfileCache concurrency
+ return this.listTopMRUProfiles(limit).stream();
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+ }
+
+ private List<GameProfileCache.GameProfileInfo> listTopMRUProfiles(int limit) {
+ try {
+ this.stateLock.lock();
+ return this.profilesByUUID.values().stream().sorted(Comparator.comparing(GameProfileCache.GameProfileInfo::getLastAccess).reversed()).limit(limit).toList();
+ } finally {
+ this.stateLock.unlock();
+ }
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}
+ // Paper end - Fix GameProfileCache concurrency
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private static JsonElement writeGameProfile(GameProfileCache.GameProfileInfo entry, DateFormat dateFormat) {
JsonObject jsonobject = new JsonObject();