13
0
geforkt von Mirrors/Paper
Paper/patches/server/0850-Pass-ServerLevel-for-gamerule-callbacks.patch

182 Zeilen
12 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Sun, 27 Mar 2022 13:51:09 -0400
Subject: [PATCH] Pass ServerLevel for gamerule callbacks
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
index 11efaeb12340946c7447617500cbc69bc9bdaf01..2932d2bb797a49e904cebec4285d24d69b429cd9 100644
--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
2022-06-09 23:43:27 +02:00
@@ -309,7 +309,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
//DedicatedServer.LOGGER.info("Done ({})! For help, type \"help\"", s); // Paper moved to after init
if (dedicatedserverproperties.announcePlayerAchievements != null) {
- ((GameRules.BooleanValue) this.getGameRules().getRule(GameRules.RULE_ANNOUNCE_ADVANCEMENTS)).set(dedicatedserverproperties.announcePlayerAchievements, this);
+ ((GameRules.BooleanValue) this.getGameRules().getRule(GameRules.RULE_ANNOUNCE_ADVANCEMENTS)).set(dedicatedserverproperties.announcePlayerAchievements, null); // Paper
}
if (dedicatedserverproperties.enableQuery) {
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index cea81ea8afa1cedc2be997357db2a920a9e3499b..15694736c7ee8836355409e0046e221ebdb7e524 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3007,7 +3007,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
this.player = this.server.getPlayerList().respawn(this.player, false);
if (this.server.isHardcore()) {
this.player.setGameMode(GameType.SPECTATOR, org.bukkit.event.player.PlayerGameModeChangeEvent.Cause.HARDCORE_DEATH, null); // Paper
- ((GameRules.BooleanValue) this.player.getLevel().getGameRules().getRule(GameRules.RULE_SPECTATORSGENERATECHUNKS)).set(false, this.server);
+ ((GameRules.BooleanValue) this.player.getLevel().getGameRules().getRule(GameRules.RULE_SPECTATORSGENERATECHUNKS)).set(false, this.player.getLevel()); // Paper
}
}
break;
diff --git a/src/main/java/net/minecraft/world/level/GameRules.java b/src/main/java/net/minecraft/world/level/GameRules.java
index 3c93bfeb94168f832904a8462ae23b06e81e080d..468c635d31cfa8051666bbefce8df4b448e9ed93 100644
--- a/src/main/java/net/minecraft/world/level/GameRules.java
+++ b/src/main/java/net/minecraft/world/level/GameRules.java
@@ -51,7 +51,7 @@ public class GameRules {
public static final GameRules.Key<GameRules.BooleanValue> RULE_SENDCOMMANDFEEDBACK = GameRules.register("sendCommandFeedback", GameRules.Category.CHAT, GameRules.BooleanValue.create(true));
public static final GameRules.Key<GameRules.BooleanValue> RULE_REDUCEDDEBUGINFO = GameRules.register("reducedDebugInfo", GameRules.Category.MISC, GameRules.BooleanValue.create(false, (minecraftserver, gamerules_gameruleboolean) -> {
int i = gamerules_gameruleboolean.get() ? 22 : 23;
- Iterator iterator = minecraftserver.getPlayerList().getPlayers().iterator();
+ Iterator iterator = minecraftserver.players().iterator(); // Paper
while (iterator.hasNext()) {
ServerPlayer entityplayer = (ServerPlayer) iterator.next();
@@ -71,7 +71,7 @@ public class GameRules {
public static final GameRules.Key<GameRules.BooleanValue> RULE_DISABLE_RAIDS = GameRules.register("disableRaids", GameRules.Category.MOBS, GameRules.BooleanValue.create(false));
public static final GameRules.Key<GameRules.BooleanValue> RULE_DOINSOMNIA = GameRules.register("doInsomnia", GameRules.Category.SPAWNING, GameRules.BooleanValue.create(true));
public static final GameRules.Key<GameRules.BooleanValue> RULE_DO_IMMEDIATE_RESPAWN = GameRules.register("doImmediateRespawn", GameRules.Category.PLAYER, GameRules.BooleanValue.create(false, (minecraftserver, gamerules_gameruleboolean) -> {
- Iterator iterator = minecraftserver.getPlayerList().getPlayers().iterator();
+ Iterator iterator = minecraftserver.players().iterator(); // Paper
while (iterator.hasNext()) {
ServerPlayer entityplayer = (ServerPlayer) iterator.next();
@@ -157,13 +157,13 @@ public class GameRules {
((GameRules.Type<T>) type).callVisitor(consumer, (GameRules.Key<T>) key); // CraftBukkit - decompile error
}
- public void assignFrom(GameRules rules, @Nullable MinecraftServer server) {
+ public void assignFrom(GameRules rules, @Nullable net.minecraft.server.level.ServerLevel server) { // Paper
rules.rules.keySet().forEach((gamerules_gamerulekey) -> {
this.assignCap(gamerules_gamerulekey, rules, server);
});
}
- private <T extends GameRules.Value<T>> void assignCap(GameRules.Key<T> key, GameRules rules, @Nullable MinecraftServer server) {
+ private <T extends GameRules.Value<T>> void assignCap(GameRules.Key<T> key, GameRules rules, @Nullable net.minecraft.server.level.ServerLevel server) { // Paper
T t0 = rules.getRule(key);
this.getRule(key).setFrom(t0, server);
@@ -231,10 +231,10 @@ public class GameRules {
private final Supplier<ArgumentType<?>> argument;
private final Function<GameRules.Type<T>, T> constructor;
- final BiConsumer<MinecraftServer, T> callback;
+ final BiConsumer<net.minecraft.server.level.ServerLevel, T> callback; // Paper
private final GameRules.VisitorCaller<T> visitorCaller;
- Type(Supplier<ArgumentType<?>> argumentType, Function<GameRules.Type<T>, T> ruleFactory, BiConsumer<MinecraftServer, T> changeCallback, GameRules.VisitorCaller<T> ruleAcceptor) {
+ Type(Supplier<ArgumentType<?>> argumentType, Function<GameRules.Type<T>, T> ruleFactory, BiConsumer<net.minecraft.server.level.ServerLevel, T> changeCallback, GameRules.VisitorCaller<T> ruleAcceptor) { // Paper
this.argument = argumentType;
this.constructor = ruleFactory;
this.callback = changeCallback;
@@ -266,10 +266,10 @@ public class GameRules {
public void setFromArgument(CommandContext<CommandSourceStack> context, String name, GameRules.Key<T> gameRuleKey) { // Paper
this.updateFromArgument(context, name, gameRuleKey); // Paper
- this.onChanged(((CommandSourceStack) context.getSource()).getServer());
+ this.onChanged(((CommandSourceStack) context.getSource()).getLevel()); // Paper
}
- public void onChanged(@Nullable MinecraftServer server) {
+ public void onChanged(@Nullable net.minecraft.server.level.ServerLevel server) { // Paper
if (server != null) {
this.type.callback.accept(server, this.getSelf());
}
@@ -290,7 +290,7 @@ public class GameRules {
protected abstract T copy();
- public abstract void setFrom(T rule, @Nullable MinecraftServer server);
+ public abstract void setFrom(T rule, @Nullable net.minecraft.server.level.ServerLevel level); // Paper
}
public interface GameRuleTypeVisitor {
@@ -306,7 +306,7 @@ public class GameRules {
private boolean value;
- static GameRules.Type<GameRules.BooleanValue> create(boolean initialValue, BiConsumer<MinecraftServer, GameRules.BooleanValue> changeCallback) {
+ static GameRules.Type<GameRules.BooleanValue> create(boolean initialValue, BiConsumer<net.minecraft.server.level.ServerLevel, GameRules.BooleanValue> changeCallback) { // Paper
return new GameRules.Type<>(BoolArgumentType::bool, (gamerules_gameruledefinition) -> {
return new GameRules.BooleanValue(gamerules_gameruledefinition, initialValue);
}, changeCallback, GameRules.GameRuleTypeVisitor::visitBoolean);
@@ -334,7 +334,7 @@ public class GameRules {
return this.value;
}
- public void set(boolean value, @Nullable MinecraftServer server) {
+ public void set(boolean value, @Nullable net.minecraft.server.level.ServerLevel server) { // Paper
this.value = value;
this.onChanged(server);
}
@@ -364,7 +364,7 @@ public class GameRules {
return new GameRules.BooleanValue(this.type, this.value);
}
- public void setFrom(GameRules.BooleanValue rule, @Nullable MinecraftServer server) {
+ public void setFrom(GameRules.BooleanValue rule, @Nullable net.minecraft.server.level.ServerLevel server) { // Paper
this.value = rule.value;
this.onChanged(server);
}
@@ -374,7 +374,7 @@ public class GameRules {
private int value;
- private static GameRules.Type<GameRules.IntegerValue> create(int initialValue, BiConsumer<MinecraftServer, GameRules.IntegerValue> changeCallback) {
+ private static GameRules.Type<GameRules.IntegerValue> create(int initialValue, BiConsumer<net.minecraft.server.level.ServerLevel, GameRules.IntegerValue> changeCallback) { // Paper
return new GameRules.Type<>(IntegerArgumentType::integer, (gamerules_gameruledefinition) -> {
return new GameRules.IntegerValue(gamerules_gameruledefinition, initialValue);
}, changeCallback, GameRules.GameRuleTypeVisitor::visitInteger);
@@ -402,7 +402,7 @@ public class GameRules {
return this.value;
}
- public void set(int value, @Nullable MinecraftServer server) {
+ public void set(int value, @Nullable net.minecraft.server.level.ServerLevel server) { // Paper
this.value = value;
this.onChanged(server);
}
@@ -453,7 +453,7 @@ public class GameRules {
return new GameRules.IntegerValue(this.type, this.value);
}
- public void setFrom(GameRules.IntegerValue rule, @Nullable MinecraftServer server) {
+ public void setFrom(GameRules.IntegerValue rule, @Nullable net.minecraft.server.level.ServerLevel server) { // Paper
this.value = rule.value;
this.onChanged(server);
}
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
index 8ab92e7a9ed2008b90f3a816d972512f5dc58876..53f780bb47979e728e0212f8159bf9d440ea32b0 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -1899,7 +1899,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
// Paper end
GameRules.Value<?> handle = this.getHandle().getGameRules().getRule(CraftWorld.getGameRulesNMS().get(rule));
handle.deserialize(event.getValue()); // Paper
- handle.onChanged(this.getHandle().getServer());
+ handle.onChanged(this.getHandle()); // Paper
return true;
}
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -1939,7 +1939,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
// Paper end
GameRules.Value<?> handle = this.getHandle().getGameRules().getRule(CraftWorld.getGameRulesNMS().get(rule.getName()));
handle.deserialize(event.getValue()); // Paper
- handle.onChanged(this.getHandle().getServer());
+ handle.onChanged(this.getHandle()); // Paper
return true;
}