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Paper/patches/server/0659-Execute-chunk-tasks-fairly-for-worlds-while-waiting-.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 28 Dec 2021 07:19:01 -0800
Subject: [PATCH] Execute chunk tasks fairly for worlds while waiting for next
tick
Currently, only the first world would have had tasks executed.
This might result in chunks loading far slower in the nether,
for example.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
2024-10-26 03:13:48 +02:00
index ac9b2eb3fadc2aa6f740a53b13029aa65724a37a..ff75c95f13b18171064f521f7c3b4367d9a5b9b8 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
2024-10-23 22:52:43 +02:00
@@ -1419,6 +1419,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
if (super.pollTask()) {
return true;
} else {
+ boolean ret = false; // Paper - force execution of all worlds, do not just bias the first
2023-12-06 17:00:26 +01:00
if (this.tickRateManager.isSprinting() || this.haveTime()) {
Iterator iterator = this.getAllLevels().iterator();
2024-10-23 22:52:43 +02:00
@@ -1426,12 +1427,12 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
2023-12-06 19:07:47 +01:00
ServerLevel worldserver = (ServerLevel) iterator.next();
if (worldserver.getChunkSource().pollTask()) {
- return true;
+ ret = true; // Paper - force execution of all worlds, do not just bias the first
}
}
}
- return false;
+ return ret; // Paper - force execution of all worlds, do not just bias the first
}
}