Paper/Spigot-Server-Patches/0180-Configurable-Cartographer-Treasure-Maps.patch

47 Zeilen
2.5 KiB
Diff

From 0a8b200ed814c2a3f9b5758defb1ea16ed685839 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 20 Dec 2016 15:26:27 -0500
Subject: [PATCH] Configurable Cartographer Treasure Maps
Allow configuring for cartographers to return the same map location
Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 4b9bf3b4f..2ba3bcb8e 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -398,4 +398,14 @@ public class PaperWorldConfig {
Bukkit.getLogger().warning("Spawn Egg and Armor Stand NBT filtering disabled, this is a potential security risk");
}
}
+
+ public boolean enableTreasureMaps = true;
+ public boolean treasureMapsAlreadyDiscovered = false;
+ private void treasureMapsAlreadyDiscovered() {
+ enableTreasureMaps = getBoolean("enable-treasure-maps", true);
+ treasureMapsAlreadyDiscovered = getBoolean("treasure-maps-return-already-discovered", false);
+ if (treasureMapsAlreadyDiscovered) {
+ log("Treasure Maps will return already discovered locations");
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/server/EntityVillager.java b/src/main/java/net/minecraft/server/EntityVillager.java
index 9d201b14e..57fcc3c05 100644
--- a/src/main/java/net/minecraft/server/EntityVillager.java
+++ b/src/main/java/net/minecraft/server/EntityVillager.java
2018-04-22 16:40:36 +02:00
@@ -783,7 +783,8 @@ public class EntityVillager extends EntityAgeable implements NPC, IMerchant {
public void a(IMerchant imerchant, MerchantRecipeList merchantrecipelist, Random random) {
int i = this.a.a(random);
2017-05-14 20:05:01 +02:00
World world = imerchant.u_();
- BlockPosition blockposition = world.a(this.b, imerchant.v_(), true);
+ if (!world.paperConfig.enableTreasureMaps) return; //Paper
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+ BlockPosition blockposition = world.a(this.b, imerchant.v_(), world.paperConfig.treasureMapsAlreadyDiscovered); // Paper - pass false to return first structure, regardless of if its been discovered. true returns only undiscovered.
if (blockposition != null) {
ItemStack itemstack = ItemWorldMap.a(world, (double) blockposition.getX(), (double) blockposition.getZ(), (byte) 2, true, true);
--
2.18.0