2021-06-15 04:59:31 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: chickeneer <emcchickeneer@gmail.com>
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Date: Thu, 22 Apr 2021 19:02:07 -0700
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Subject: [PATCH] fix PlayerItemHeldEvent firing twice
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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2023-06-13 00:00:12 +02:00
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index 4495dcbf340fb7a89060b0836a7e2b0cca4bc2b4..7451b61d28c22555619a80b741744b376d92ce58 100644
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2021-06-15 04:59:31 +02:00
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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2023-06-08 07:21:04 +02:00
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@@ -2040,6 +2040,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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2023-06-08 03:13:54 +02:00
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PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel());
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2021-06-15 04:59:31 +02:00
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if (this.player.isImmobile()) return; // CraftBukkit
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if (packet.getSlot() >= 0 && packet.getSlot() < Inventory.getSelectionSize()) {
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+ if (packet.getSlot() == this.player.getInventory().selected) { return; } // Paper - don't fire itemheldevent when there wasn't a slot change
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PlayerItemHeldEvent event = new PlayerItemHeldEvent(this.getCraftPlayer(), this.player.getInventory().selected, packet.getSlot());
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this.cserver.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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