Paper/Spigot-Server-Patches/0031-Fix-lag-from-explosions-processing-dead-entities.patch

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2016-11-17 03:23:38 +01:00
From f20f61e14a0f0ce21e1f6a4dafe533125e40bf0d Mon Sep 17 00:00:00 2001
From: Iceee <andrew@opticgaming.tv>
2016-03-01 00:09:49 +01:00
Date: Wed, 2 Mar 2016 01:39:52 -0600
Subject: [PATCH] Fix lag from explosions processing dead entities
diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
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index 904bee8..4e05bcd 100644
--- a/src/main/java/net/minecraft/server/Explosion.java
+++ b/src/main/java/net/minecraft/server/Explosion.java
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@@ -104,7 +104,14 @@ public class Explosion {
int i1 = MathHelper.floor(this.posY + (double) f3 + 1.0D);
int j1 = MathHelper.floor(this.posZ - (double) f3 - 1.0D);
int k1 = MathHelper.floor(this.posZ + (double) f3 + 1.0D);
- List list = this.world.getEntities(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1));
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+ // Paper start - Fix lag from explosions processing dead entities
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+ List list = this.world.getEntities(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), new com.google.common.base.Predicate<Entity>() {
+ @Override
+ public boolean apply(Entity entity) {
+ return IEntitySelector.d.apply(entity) && !entity.dead;
+ }
+ });
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+ // Paper end
Vec3D vec3d = new Vec3D(this.posX, this.posY, this.posZ);
for (int l1 = 0; l1 < list.size(); ++l1) {
--
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2.10.2