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Paper/paper-api/src/main/java/org/bukkit/EntityEffect.java

54 Zeilen
1.0 KiB
Java

package org.bukkit;
/**
* A list of all Effects that can happen to entities.
*/
public enum EntityEffect {
/**
* When mobs get hurt.
*/
HURT((byte) 2),
/**
* When a mob dies.
* <p>
* <b>This will cause client-glitches!
*/
DEATH((byte) 3),
/**
* The smoke when taming a wolf fails.
* <p>
* Without client-mods this will be ignored if the entity is not a wolf.
*/
WOLF_SMOKE((byte) 6),
/**
* The hearts when taming a wolf succeeds.
* <p>
* Without client-mods this will be ignored if the entity is not a wolf.
*/
WOLF_HEARTS((byte) 7),
/**
* When a wolf shakes (after being wet).
* <p>
* Without client-mods this will be ignored if the entity is not a wolf.
*/
WOLF_SHAKE((byte) 8);
private final byte data;
EntityEffect(byte data) {
this.data = data;
}
/**
* @return The data-value that is sent to the client to play this effect.
*/
public byte getData() {
return data;
}
}