geforkt von Mirrors/Paper
62 Zeilen
1.7 KiB
Java
62 Zeilen
1.7 KiB
Java
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package org.bukkit;
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import java.util.HashMap;
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import java.util.Map;
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/**
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* Represents the various difficulty levels that are available.
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*/
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public enum Difficulty {
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/**
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* Players regain health over time, hostile mobs don't spawn, the hunger bar does not deplete.
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*/
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PEACEFUL(0),
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/**
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* Hostile mobs spawn, enemies deal less damage than on normal difficulty, the hunger bar does deplete and starving deals up to 5 hearts of damage. (Default value)
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*/
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EASY(1),
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/**
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* Hostile mobs spawn, enemies deal normal amounts of damage, the hunger bar does deplete and starving deals up to 9.5 hearts of damage.
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*/
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NORMAL(2),
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/**
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* Hostile mobs spawn, enemies deal greater damage than on normal difficulty, the hunger bar does deplete and starving can kill players.
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*/
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HARD(3);
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private final int value;
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private final static Map<Integer, Difficulty> difficulties = new HashMap<Integer, Difficulty>();
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private Difficulty(final int value) {
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this.value = value;
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}
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/**
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* Gets the difficulty value associated with this Difficulty.
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*
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* @return An integer value of this difficulty
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*/
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public int getValue() {
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return value;
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}
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/**
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* Gets the Difficulty represented by the specified value
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*
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* @param value Value to check
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* @return Associative {@link Difficulty} with the given value, or null if it doesn't exist
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*/
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public static Difficulty getByValue(final int value) {
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return difficulties.get(value);
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}
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static {
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for (Difficulty diff : Difficulty.values()) {
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difficulties.put(diff.getValue(), diff);
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}
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}
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}
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