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geforkt von Mirrors/Paper
Paper/Spigot-Server-Patches/0377-Optimize-GameRules-to-use-LinkedHashMap.patch

26 Zeilen
1.4 KiB
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From e7b57e7f31ad9a9dc6d845cbd3e6ee5843b54d4a Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 4 Apr 2019 17:55:05 -0700
Subject: [PATCH] Optimize GameRules to use LinkedHashMap
Previously TreeMap was used which has poor get(K) performance.
diff --git a/src/main/java/net/minecraft/server/GameRules.java b/src/main/java/net/minecraft/server/GameRules.java
index 2880de7c5..d567f35bd 100644
--- a/src/main/java/net/minecraft/server/GameRules.java
+++ b/src/main/java/net/minecraft/server/GameRules.java
@@ -21,9 +21,7 @@ import org.apache.logging.log4j.Logger;
public class GameRules {
private static final Logger LOGGER = LogManager.getLogger();
- private static final Map<GameRules.GameRuleKey<?>, GameRules.GameRuleDefinition<?>> z = Maps.newTreeMap(Comparator.comparing((gamerules_gamerulekey) -> {
- return gamerules_gamerulekey.a;
- }));
+ private static final Map<GameRules.GameRuleKey<?>, GameRules.GameRuleDefinition<?>> z = Maps.newLinkedHashMap(); // Paper
public static final GameRules.GameRuleKey<GameRules.GameRuleBoolean> DO_FIRE_TICK = a("doFireTick", GameRules.GameRuleBoolean.b(true));
public static final GameRules.GameRuleKey<GameRules.GameRuleBoolean> MOB_GRIEFING = a("mobGriefing", GameRules.GameRuleBoolean.b(true));
public static final GameRules.GameRuleKey<GameRules.GameRuleBoolean> KEEP_INVENTORY = a("keepInventory", GameRules.GameRuleBoolean.b(false));
--
2.22.0