Paper/patches/server-remapped/0416-Configurable-chance-of-villager-zombie-infection.patch

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2.8 KiB
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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zero <zero@cock.li>
Date: Sat, 22 Feb 2020 16:10:31 -0500
Subject: [PATCH] Configurable chance of villager zombie infection
This allows you to solve an issue in vanilla behavior where:
* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
* On normal difficulty they will have a 50% of getting infected or dying.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index fe1c9dd8258ec8c3fdf343d4a44de2be2ae3d35f..525d702d78a609af987ebd2c32169b873e5c05ed 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -604,4 +604,9 @@ public class PaperWorldConfig {
private void nerfNetherPortalPigmen() {
nerfNetherPortalPigmen = getBoolean("game-mechanics.nerf-pigmen-from-nether-portals", nerfNetherPortalPigmen);
}
+
+ public double zombieVillagerInfectionChance = -1.0;
+ private void zombieVillagerInfectionChance() {
+ zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance);
+ }
}
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
index 6fecf4188fc0247143edc688c03e645376960687..1e7c2c603b967c8c606efd94ce95a17c856f78d7 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
@@ -447,10 +447,14 @@ public class Zombie extends Monster {
@Override
public void killed(ServerLevel worldserver, LivingEntity entityliving) {
super.killed(worldserver, entityliving);
- if ((worldserver.getDifficulty() == Difficulty.NORMAL || worldserver.getDifficulty() == Difficulty.HARD) && entityliving instanceof Villager) {
- if (worldserver.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
+ // Paper start
+ if (level.paperConfig.zombieVillagerInfectionChance != 0.0 && (level.paperConfig.zombieVillagerInfectionChance != -1.0 || worldserver.getDifficulty() == Difficulty.NORMAL || worldserver.getDifficulty() == Difficulty.HARD) && entityliving instanceof Villager) {
+ if (level.paperConfig.zombieVillagerInfectionChance == -1.0 && worldserver.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
return;
}
+ if (level.paperConfig.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > level.paperConfig.zombieVillagerInfectionChance) {
+ return;
+ } // Paper end
Villager entityvillager = (Villager) entityliving;
// CraftBukkit start