geforkt von Mirrors/Paper
45 Zeilen
2.8 KiB
Diff
45 Zeilen
2.8 KiB
Diff
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zero <zero@cock.li>
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Date: Sat, 22 Feb 2020 16:10:31 -0500
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Subject: [PATCH] Configurable chance of villager zombie infection
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This allows you to solve an issue in vanilla behavior where:
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* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
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* On normal difficulty they will have a 50% of getting infected or dying.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index fe1c9dd8258ec8c3fdf343d4a44de2be2ae3d35f..525d702d78a609af987ebd2c32169b873e5c05ed 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -604,4 +604,9 @@ public class PaperWorldConfig {
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private void nerfNetherPortalPigmen() {
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nerfNetherPortalPigmen = getBoolean("game-mechanics.nerf-pigmen-from-nether-portals", nerfNetherPortalPigmen);
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}
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+
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+ public double zombieVillagerInfectionChance = -1.0;
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+ private void zombieVillagerInfectionChance() {
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+ zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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index 6fecf4188fc0247143edc688c03e645376960687..1e7c2c603b967c8c606efd94ce95a17c856f78d7 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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@@ -447,10 +447,14 @@ public class Zombie extends Monster {
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@Override
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public void killed(ServerLevel worldserver, LivingEntity entityliving) {
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super.killed(worldserver, entityliving);
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- if ((worldserver.getDifficulty() == Difficulty.NORMAL || worldserver.getDifficulty() == Difficulty.HARD) && entityliving instanceof Villager) {
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- if (worldserver.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
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+ // Paper start
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+ if (level.paperConfig.zombieVillagerInfectionChance != 0.0 && (level.paperConfig.zombieVillagerInfectionChance != -1.0 || worldserver.getDifficulty() == Difficulty.NORMAL || worldserver.getDifficulty() == Difficulty.HARD) && entityliving instanceof Villager) {
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+ if (level.paperConfig.zombieVillagerInfectionChance == -1.0 && worldserver.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
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return;
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}
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+ if (level.paperConfig.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > level.paperConfig.zombieVillagerInfectionChance) {
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+ return;
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+ } // Paper end
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Villager entityvillager = (Villager) entityliving;
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// CraftBukkit start
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