2020-05-06 11:48:49 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2017-01-07 21:48:22 +01:00
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 15:41:58 -0500
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Subject: [PATCH] Enforce Sync Player Saves
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Saving players async is extremely dangerous. This will force it to main
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the same way we handle async chunk loads.
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2021-03-16 08:19:45 +01:00
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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2021-03-16 14:04:28 +01:00
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index 95ff827b1d5704d279d258bdfb43fd33ec7a9187..d7cf89f4603779ce9a2e9a6f837a81684f209826 100644
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2021-03-16 08:19:45 +01:00
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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2021-03-16 14:04:28 +01:00
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@@ -1047,11 +1047,13 @@ public abstract class PlayerList {
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2017-01-07 21:48:22 +01:00
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}
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2019-04-27 08:26:04 +02:00
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public void savePlayers() {
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+ MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
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2017-01-07 21:48:22 +01:00
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MinecraftTimings.savePlayers.startTiming(); // Paper
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2019-04-27 08:26:04 +02:00
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for (int i = 0; i < this.players.size(); ++i) {
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this.savePlayerFile((EntityPlayer) this.players.get(i));
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2017-01-07 21:48:22 +01:00
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}
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MinecraftTimings.savePlayers.stopTiming(); // Paper
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+ return null; }); // Paper - ensure main
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}
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2019-04-27 08:26:04 +02:00
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public WhiteList getWhitelist() {
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