geforkt von Mirrors/Paper
30 Zeilen
1.6 KiB
Diff
30 Zeilen
1.6 KiB
Diff
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||
|
From: Aikar <aikar@aikar.co>
|
||
|
Date: Mon, 26 Nov 2018 19:21:58 -0500
|
||
|
Subject: [PATCH] Prevent rayTrace from loading chunks
|
||
|
|
||
|
ray tracing into an unloaded chunk should be treated as a miss
|
||
|
this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
|
||
|
|
||
|
diff --git a/src/main/java/net/minecraft/world/level/IBlockAccess.java b/src/main/java/net/minecraft/world/level/IBlockAccess.java
|
||
|
index e799765ecfada1eec78beb71651e52ad355a30aa..21ce19b9caf3150535a3f84027242a93bdd0d263 100644
|
||
|
--- a/src/main/java/net/minecraft/world/level/IBlockAccess.java
|
||
|
+++ b/src/main/java/net/minecraft/world/level/IBlockAccess.java
|
||
|
@@ -58,7 +58,15 @@ public interface IBlockAccess {
|
||
|
|
||
|
// CraftBukkit start - moved block handling into separate method for use by Block#rayTrace
|
||
|
default MovingObjectPositionBlock rayTraceBlock(RayTrace raytrace1, BlockPosition blockposition) {
|
||
|
- IBlockData iblockdata = this.getType(blockposition);
|
||
|
+ // Paper start - Prevent raytrace from loading chunks
|
||
|
+ IBlockData iblockdata = this.getTypeIfLoaded(blockposition);
|
||
|
+ if (iblockdata == null) {
|
||
|
+ // copied the last function parameter (listed below)
|
||
|
+ Vec3D vec3d = raytrace1.b().d(raytrace1.a());
|
||
|
+
|
||
|
+ return MovingObjectPositionBlock.a(raytrace1.a(), EnumDirection.a(vec3d.x, vec3d.y, vec3d.z), new BlockPosition(raytrace1.a()));
|
||
|
+ }
|
||
|
+ // Paper end
|
||
|
Fluid fluid = this.getFluid(blockposition);
|
||
|
Vec3D vec3d = raytrace1.b();
|
||
|
Vec3D vec3d1 = raytrace1.a();
|