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From 598cd2370f3c79ea2a7e1145c1e71a52157bea96 Mon Sep 17 00:00:00 2001
2018-09-25 16:53:52 +02:00
From: Brokkonaut <hannos17@gmx.de>
Date: Tue, 25 Sep 2018 06:53:43 +0200
Subject: [PATCH] Avoid dimension id collisions
getDimensionId() returns the dimension id - 1. So without this patch
we would reuse an existing dimension id, if some other dimension was
unloaded before.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index eb8eecde6..c97bf8a05 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -971,7 +971,7 @@ public final class CraftServer implements Server {
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boolean used = false;
do {
for (WorldServer server : console.getWorlds()) {
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- used = server.getWorldProvider().getDimensionManager().getDimensionID() == dimension;
+ used = server.getWorldProvider().getDimensionManager().getDimensionID() + 1 == dimension; // Paper - getDimensionID returns the dimension - 1, so we have to add 1
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if (used) {
dimension++;
break;
--
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2.21.0
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