Paper/src/main/java/net/minecraft/server/ContainerWorkbench.java

107 Zeilen
3.0 KiB
Java

package net.minecraft.server;
// CraftBukkit
import java.util.ArrayList;
public class ContainerWorkbench extends Container {
public InventoryCrafting a = new InventoryCrafting(this, 3, 3);
public IInventory b = new InventoryCraftResult();
private World c;
private int h;
private int i;
private int j;
public ContainerWorkbench(InventoryPlayer inventoryplayer, World world, int i, int j, int k) {
this.c = world;
this.h = i;
this.i = j;
this.j = k;
this.a((Slot) (new SlotResult(inventoryplayer.d, this.a, this.b, 0, 124, 35)));
int l;
int i1;
for (l = 0; l < 3; ++l) {
for (i1 = 0; i1 < 3; ++i1) {
this.a(new Slot(this.a, i1 + l * 3, 30 + i1 * 18, 17 + l * 18));
}
}
for (l = 0; l < 3; ++l) {
for (i1 = 0; i1 < 9; ++i1) {
this.a(new Slot(inventoryplayer, i1 + l * 9 + 9, 8 + i1 * 18, 84 + l * 18));
}
}
for (l = 0; l < 9; ++l) {
this.a(new Slot(inventoryplayer, l, 8 + l * 18, 142));
}
this.a((IInventory) this.a);
}
public void a(IInventory iinventory) {
// CraftBukkit start
ItemStack craftResult = CraftingManager.a().a(this.a);
this.b.setItem(0, craftResult);
if (super.g.size() < 1) {
return;
}
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EntityPlayer player = (EntityPlayer) super.g.get(0); // TODO: Is this _always_ correct? Seems like it.
player.netServerHandler.sendPacket((Packet) (new Packet103SetSlot(player.activeContainer.f, 0, craftResult)));
// CraftBukkit end
}
public void a(EntityHuman entityhuman) {
super.a(entityhuman);
for (int i = 0; i < 9; ++i) {
ItemStack itemstack = this.a.getItem(i);
if (itemstack != null) {
entityhuman.b(itemstack);
}
}
}
public boolean b(EntityHuman entityhuman) {
return this.c.getTypeId(this.h, this.i, this.j) != Block.WORKBENCH.id ? false : entityhuman.d((double) this.h + 0.5D, (double) this.i + 0.5D, (double) this.j + 0.5D) <= 64.0D;
}
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public ItemStack a(int i) {
ItemStack itemstack = null;
Slot slot = (Slot) this.e.get(i);
if (slot != null && slot.b()) {
ItemStack itemstack1 = slot.getItem();
itemstack = itemstack1.j();
if (i == 0) {
this.a(itemstack1, 10, 46, true);
} else if (i >= 10 && i < 37) {
this.a(itemstack1, 37, 46, false);
} else if (i >= 37 && i < 46) {
this.a(itemstack1, 10, 37, false);
} else {
this.a(itemstack1, 10, 46, false);
}
if (itemstack1.count == 0) {
slot.c((ItemStack) null);
} else {
slot.c();
}
if (itemstack1.count == itemstack.count) {
return null;
}
slot.a(itemstack1);
}
return itemstack;
}
}