Paper/patches/server/0725-Do-not-allow-ticket-level-changes-when-updating-chun.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 20 Jun 2021 00:08:13 -0700
Subject: [PATCH] Do not allow ticket level changes when updating chunk ticking
state
This WILL cause state corruption if it happens. So, don't
allow it.
diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
index eda3929ea7dee63c3598f676f719770637940f53..b75b3c4d274252a3a5c53059b9702728eeada389 100644
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
@@ -447,7 +447,13 @@ public class ChunkHolder {
CompletableFuture<Void> completablefuture1 = new CompletableFuture();
completablefuture1.thenRunAsync(() -> {
+ // Paper start - do not allow ticket level changes
+ boolean unloadingBefore = this.chunkMap.unloadingPlayerChunk;
+ this.chunkMap.unloadingPlayerChunk = true;
+ try {
+ // Paper end - do not allow ticket level changes
playerchunkmap.onFullChunkStatusChange(this.pos, playerchunk_state);
+ } finally { this.chunkMap.unloadingPlayerChunk = unloadingBefore; } // Paper - do not allow ticket level changes
}, executor);
this.pendingFullStateConfirmation = completablefuture1;
completablefuture.thenAccept((either) -> {
@@ -464,7 +470,12 @@ public class ChunkHolder {
private void demoteFullChunk(ChunkMap playerchunkmap, ChunkHolder.FullChunkStatus playerchunk_state) {
this.pendingFullStateConfirmation.cancel(false);
+ // Paper start - do not allow ticket level changes
+ boolean unloadingBefore = this.chunkMap.unloadingPlayerChunk;
+ this.chunkMap.unloadingPlayerChunk = true;
+ try { // Paper end - do not allow ticket level changes
playerchunkmap.onFullChunkStatusChange(this.pos, playerchunk_state);
+ } finally { this.chunkMap.unloadingPlayerChunk = unloadingBefore; } // Paper - do not allow ticket level changes
}
protected long updateCount; // Paper - correctly handle recursion