geforkt von Mirrors/Paper
42 Zeilen
1.9 KiB
Diff
42 Zeilen
1.9 KiB
Diff
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From fb3e3db9d19ad2ba0f09063e00af66182e2b7134 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 2 Mar 2016 23:58:29 -0600
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Subject: [PATCH] Don't sleep between chunk saves
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For some unknown reason, Minecraft is sleeping 10ms between every single chunk being saved to disk.
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Under high chunk load/unload activity (lots of movement / teleporting), this causes the chunk unload queue
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to build up in size.
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This has multiple impacts:
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1) Performance of the unload queue itself - The save thread is pretty ineffecient for how it accesses it
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By letting the queue get larger, checking and popping work off the queue can get less performant.
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2) Performance of chunk loading - As with #1, chunk loads also have to check this queue when loading
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chunk data so that it doesn't load stale data if new data is pending write to disk.
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3) Memory Usage - The entire chunk has been serialized to NBT, and now sits in this queue. This leads to
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elevated memory usage, and then the objects used in the serialization sit around longer than needed,
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resulting in promotion to Old Generation instead of dying young.
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If there is work to do, then the thread should be doing its work, and only sleep when it is done.
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diff --git a/src/main/java/net/minecraft/server/FileIOThread.java b/src/main/java/net/minecraft/server/FileIOThread.java
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index 198b00f..07072ba 100644
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--- a/src/main/java/net/minecraft/server/FileIOThread.java
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+++ b/src/main/java/net/minecraft/server/FileIOThread.java
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@@ -39,11 +39,12 @@ public class FileIOThread implements Runnable {
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++this.d;
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}
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+ /* // Paper start - don't sleep in between chunks so we unload faster.
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try {
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Thread.sleep(this.e ? 0L : 10L);
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} catch (InterruptedException interruptedexception) {
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interruptedexception.printStackTrace();
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- }
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+ } */ // Paper end
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}
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if (this.b.isEmpty()) {
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--
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2.7.2
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