Paper/Spigot-Server-Patches/0085-Use-a-Shared-Random-for-Entities.patch

32 Zeilen
1.3 KiB
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From ce002ce8991131c9acfba45b64c942a8b97b932d Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 22 Mar 2016 00:33:47 -0400
Subject: [PATCH] Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index be54c807b..42bd79b10 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
2016-12-20 23:34:27 +01:00
@@ -46,6 +46,7 @@ public abstract class Entity implements ICommandListener {
// CraftBukkit start
private static final int CURRENT_LEVEL = 2;
+ public static Random SHARED_RANDOM = new Random(); // Paper
static boolean isLevelAtLeast(NBTTagCompound tag, int level) {
return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
}
2016-12-20 23:34:27 +01:00
@@ -163,7 +164,7 @@ public abstract class Entity implements ICommandListener {
this.width = 0.6F;
this.length = 1.8F;
2016-06-09 05:57:14 +02:00
this.ax = 1;
- this.random = new Random();
+ this.random = SHARED_RANDOM; // Paper
2016-11-17 03:23:38 +01:00
this.fireTicks = -this.getMaxFireTicks();
this.justCreated = true;
this.uniqueID = MathHelper.a(this.random);
--
2.12.2.windows.2