2020-05-06 11:48:49 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
2020-04-02 23:19:44 +02:00
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 17:16:48 -0400
Subject: [PATCH] Don't tick dead players
Causes sync chunk loads and who knows what all else.
This is safe because Spectators are skipped in unloaded chunks too in vanilla.
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
2020-06-26 03:53:21 +02:00
index 9d7096c61fed5f5b8b45273e146862688df22c59..559da47b80f21f0da59da9410288835c0d394fd8 100644
2020-04-02 23:19:44 +02:00
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
2020-06-26 03:53:21 +02:00
@@ -472,7 +472,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
2020-04-02 23:19:44 +02:00
public void playerTick() {
try {
2020-06-26 03:53:21 +02:00
- if (!this.isSpectator() || this.world.isLoaded(this.getChunkCoordinates())) {
+ if (valid && !this.isSpectator() || this.world.isLoaded(this.getChunkCoordinates())) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
2020-04-02 23:19:44 +02:00
super.tick();
}