Paper/src/main/java/net/minecraft/server/EntityFireball.java

256 Zeilen
9.1 KiB
Java

package net.minecraft.server;
import java.util.List;
// CraftBukkit start
import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.entity.CraftEntity;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.entity.ExplosionPrimeEvent;
// CraftBukkit end
public class EntityFireball extends Entity {
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private int f = -1;
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private int g = -1;
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private int h = -1;
private int i = 0;
private boolean j = false;
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public int a = 0;
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public EntityLiving shooter;
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private int k;
private int l = 0;
public double c;
public double d;
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public double e;
public EntityFireball(World world) {
super(world);
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this.b(1.0F, 1.0F);
}
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protected void b() {}
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public EntityFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
super(world);
this.shooter = entityliving;
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this.b(1.0F, 1.0F);
this.setPositionRotation(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.setPosition(this.locX, this.locY, this.locZ);
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this.height = 0.0F;
this.motX = this.motY = this.motZ = 0.0D;
d0 += this.random.nextGaussian() * 0.4D;
d1 += this.random.nextGaussian() * 0.4D;
d2 += this.random.nextGaussian() * 0.4D;
double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
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this.c = d0 / d3 * 0.1D;
this.d = d1 / d3 * 0.1D;
this.e = d2 / d3 * 0.1D;
}
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public void o_() {
super.o_();
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this.fireTicks = 10;
if (this.a > 0) {
--this.a;
}
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if (this.j) {
int i = this.world.getTypeId(this.f, this.g, this.h);
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if (i == this.i) {
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++this.k;
if (this.k == 1200) {
this.die();
}
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return;
}
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this.j = false;
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
this.motY *= (double) (this.random.nextFloat() * 0.2F);
this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.k = 0;
this.l = 0;
} else {
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++this.l;
}
Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
if (movingobjectposition != null) {
vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
}
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Entity entity = null;
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List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
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for (int j = 0; j < list.size(); ++j) {
Entity entity1 = (Entity) list.get(j);
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if (entity1.n_() && (entity1 != this.shooter || this.l >= 25)) {
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float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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if (movingobjectposition1 != null) {
double d1 = vec3d.a(movingobjectposition1.f);
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if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
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if (movingobjectposition != null) {
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if (!this.world.isStatic) {
// CraftBukkit start
if (movingobjectposition.entity != null) {
boolean stick;
if (movingobjectposition.entity instanceof EntityLiving) {
CraftServer server = ((WorldServer) this.world).getServer();
org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
org.bukkit.entity.Entity projectile = this.getBukkitEntity();
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
int damage = 0;
// TODO @see EntityArrow#162
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
server.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
// this function returns if the fireball should stick or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
} else {
// event was cancelled, get if the fireball should bounce or not
stick = !event.getBounce();
}
} else {
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stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
}
if (stick) {
;
}
}
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CraftServer server = ((WorldServer) this.world).getServer();
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ExplosionPrimeEvent event = new ExplosionPrimeEvent(CraftEntity.getEntity(server, this), 1.0F, true);
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
// give 'this' instead of (Entity) null so we know what causes the damage
this.world.createExplosion(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire());
this.die();
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}
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// CraftBukkit end
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}
// this.die() // # CraftBukkit
}
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this.locX += this.motX;
this.locY += this.motY;
this.locZ += this.motZ;
float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
;
}
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while (this.pitch - this.lastPitch >= 180.0F) {
this.lastPitch += 360.0F;
}
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while (this.yaw - this.lastYaw < -180.0F) {
this.lastYaw -= 360.0F;
}
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while (this.yaw - this.lastYaw >= 180.0F) {
this.lastYaw += 360.0F;
}
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this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
float f2 = 0.95F;
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if (this.ac()) {
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for (int k = 0; k < 4; ++k) {
float f3 = 0.25F;
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this.world.a("bubble", this.locX - this.motX * (double) f3, this.locY - this.motY * (double) f3, this.locZ - this.motZ * (double) f3, this.motX, this.motY, this.motZ);
}
f2 = 0.8F;
}
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this.motX += this.c;
this.motY += this.d;
this.motZ += this.e;
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this.motX *= (double) f2;
this.motY *= (double) f2;
this.motZ *= (double) f2;
this.world.a("smoke", this.locX, this.locY + 0.5D, this.locZ, 0.0D, 0.0D, 0.0D);
this.setPosition(this.locX, this.locY, this.locZ);
}
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public void b(NBTTagCompound nbttagcompound) {
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nbttagcompound.a("xTile", (short) this.f);
nbttagcompound.a("yTile", (short) this.g);
nbttagcompound.a("zTile", (short) this.h);
nbttagcompound.a("inTile", (byte) this.i);
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nbttagcompound.a("shake", (byte) this.a);
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nbttagcompound.a("inGround", (byte) (this.j ? 1 : 0));
}
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public void a(NBTTagCompound nbttagcompound) {
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this.f = nbttagcompound.d("xTile");
this.g = nbttagcompound.d("yTile");
this.h = nbttagcompound.d("zTile");
this.i = nbttagcompound.c("inTile") & 255;
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this.a = nbttagcompound.c("shake") & 255;
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this.j = nbttagcompound.c("inGround") == 1;
}
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public boolean n_() {
return true;
}
public boolean damageEntity(Entity entity, int i) {
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this.ae();
if (entity != null) {
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Vec3D vec3d = entity.Y();
if (vec3d != null) {
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this.motX = vec3d.a;
this.motY = vec3d.b;
this.motZ = vec3d.c;
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this.c = this.motX * 0.1D;
this.d = this.motY * 0.1D;
this.e = this.motZ * 0.1D;
}
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return true;
} else {
return false;
}
}
}