2011-01-12 06:48:19 +01:00
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package net.minecraft.server;
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import java.util.List;
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2011-01-21 06:54:30 +01:00
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// CraftBukkit start
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2011-01-12 06:48:19 +01:00
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import org.bukkit.craftbukkit.CraftServer;
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2011-02-04 04:03:11 +01:00
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import org.bukkit.craftbukkit.entity.CraftEntity;
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2011-01-12 06:48:19 +01:00
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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2011-01-20 10:26:19 +01:00
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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2011-03-18 22:57:22 +01:00
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import org.bukkit.event.entity.ExplosionPrimeEvent;
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2011-01-21 06:54:30 +01:00
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// CraftBukkit end
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2011-01-12 06:48:19 +01:00
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public class EntityFireball extends Entity {
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2011-01-29 22:50:29 +01:00
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private int f = -1;
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2011-02-23 03:37:56 +01:00
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private int g = -1;
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2011-05-26 14:48:22 +02:00
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private int h = -1;
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private int i = 0;
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private boolean j = false;
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2011-01-29 22:50:29 +01:00
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public int a = 0;
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2011-05-26 14:48:22 +02:00
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public EntityLiving shooter;
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2011-02-23 03:37:56 +01:00
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private int k;
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private int l = 0;
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2011-01-12 06:48:19 +01:00
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public double c;
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public double d;
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2011-05-26 14:48:22 +02:00
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public double e;
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2011-01-12 06:48:19 +01:00
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public EntityFireball(World world) {
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super(world);
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2011-03-31 22:40:00 +02:00
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this.b(1.0F, 1.0F);
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2011-01-12 06:48:19 +01:00
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}
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2011-04-20 22:47:26 +02:00
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protected void b() {}
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2011-01-12 06:48:19 +01:00
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2011-01-29 22:50:29 +01:00
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public EntityFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
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2011-01-30 16:15:17 +01:00
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super(world);
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2011-04-20 19:05:14 +02:00
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this.shooter = entityliving;
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2011-03-31 22:40:00 +02:00
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this.b(1.0F, 1.0F);
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2011-04-20 19:05:14 +02:00
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this.setPositionRotation(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.setPosition(this.locX, this.locY, this.locZ);
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2011-01-29 22:50:29 +01:00
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this.height = 0.0F;
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this.motX = this.motY = this.motZ = 0.0D;
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d0 += this.random.nextGaussian() * 0.4D;
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d1 += this.random.nextGaussian() * 0.4D;
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d2 += this.random.nextGaussian() * 0.4D;
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double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
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2011-05-26 14:48:22 +02:00
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this.c = d0 / d3 * 0.1D;
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this.d = d1 / d3 * 0.1D;
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this.e = d2 / d3 * 0.1D;
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2011-01-12 06:48:19 +01:00
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}
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2011-05-28 22:50:08 +02:00
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public void o_() {
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super.o_();
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2011-01-29 22:50:29 +01:00
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this.fireTicks = 10;
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if (this.a > 0) {
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--this.a;
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2011-01-12 06:48:19 +01:00
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}
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2011-01-29 22:50:29 +01:00
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2011-05-26 14:48:22 +02:00
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if (this.j) {
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int i = this.world.getTypeId(this.f, this.g, this.h);
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2011-01-29 22:50:29 +01:00
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2011-05-26 14:48:22 +02:00
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if (i == this.i) {
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2011-02-23 03:37:56 +01:00
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++this.k;
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if (this.k == 1200) {
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2011-04-20 19:05:14 +02:00
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this.die();
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2011-01-12 06:48:19 +01:00
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}
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2011-01-29 22:50:29 +01:00
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2011-01-12 06:48:19 +01:00
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return;
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}
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2011-01-29 22:50:29 +01:00
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2011-05-26 14:48:22 +02:00
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this.j = false;
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2011-01-29 22:50:29 +01:00
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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2011-02-23 03:37:56 +01:00
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this.k = 0;
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this.l = 0;
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2011-01-12 06:48:19 +01:00
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} else {
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2011-02-23 03:37:56 +01:00
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++this.l;
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2011-01-12 06:48:19 +01:00
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}
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2011-04-20 19:05:14 +02:00
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Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
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Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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2011-01-29 22:50:29 +01:00
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MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
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2011-04-20 19:05:14 +02:00
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vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
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vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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2011-01-12 06:48:19 +01:00
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if (movingobjectposition != null) {
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2011-04-20 19:05:14 +02:00
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vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
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2011-01-12 06:48:19 +01:00
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}
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2011-01-29 22:50:29 +01:00
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2011-01-12 06:48:19 +01:00
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Entity entity = null;
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2011-01-29 22:50:29 +01:00
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List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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2011-01-12 06:48:19 +01:00
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2011-01-29 22:50:29 +01:00
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for (int j = 0; j < list.size(); ++j) {
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2011-01-12 06:48:19 +01:00
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Entity entity1 = (Entity) list.get(j);
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2011-05-28 22:50:08 +02:00
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if (entity1.n_() && (entity1 != this.shooter || this.l >= 25)) {
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2011-01-29 22:50:29 +01:00
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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2011-01-12 06:48:19 +01:00
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2011-01-29 22:50:29 +01:00
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if (movingobjectposition1 != null) {
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double d1 = vec3d.a(movingobjectposition1.f);
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2011-01-12 06:48:19 +01:00
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2011-01-29 22:50:29 +01:00
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if (d1 < d0 || d0 == 0.0D) {
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entity = entity1;
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d0 = d1;
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}
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}
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2011-01-12 06:48:19 +01:00
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}
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}
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if (entity != null) {
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movingobjectposition = new MovingObjectPosition(entity);
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}
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2011-01-29 22:50:29 +01:00
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2011-01-12 06:48:19 +01:00
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if (movingobjectposition != null) {
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2011-05-26 14:48:22 +02:00
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if (!this.world.isStatic) {
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// CraftBukkit start
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if (movingobjectposition.entity != null) {
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boolean stick;
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if (movingobjectposition.entity instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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// TODO @see EntityArrow#162
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EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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// this function returns if the fireball should stick or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
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} else {
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// event was cancelled, get if the fireball should bounce or not
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stick = !event.getBounce();
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}
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2011-01-12 06:48:19 +01:00
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} else {
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2011-05-26 14:48:22 +02:00
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stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
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}
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if (stick) {
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;
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2011-01-12 06:48:19 +01:00
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}
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}
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2011-02-23 03:37:56 +01:00
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2011-02-04 04:03:11 +01:00
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CraftServer server = ((WorldServer) this.world).getServer();
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2011-02-23 13:56:36 +01:00
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2011-06-11 00:34:12 +02:00
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ExplosionPrimeEvent event = new ExplosionPrimeEvent(CraftEntity.getEntity(server, this), 1.0F, true);
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2011-02-04 04:03:11 +01:00
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server.getPluginManager().callEvent(event);
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2011-02-23 13:56:36 +01:00
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if (!event.isCancelled()) {
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2011-03-17 18:27:32 +01:00
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// give 'this' instead of (Entity) null so we know what causes the damage
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2011-04-20 19:05:14 +02:00
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this.world.createExplosion(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire());
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this.die();
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2011-02-04 04:03:11 +01:00
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}
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2011-02-23 13:56:36 +01:00
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// CraftBukkit end
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2011-05-26 14:48:22 +02:00
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}
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// this.die() // # CraftBukkit
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2011-01-12 06:48:19 +01:00
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}
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2011-01-29 22:50:29 +01:00
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this.locX += this.motX;
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this.locY += this.motY;
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this.locZ += this.motZ;
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float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
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this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
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for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
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2011-01-12 06:48:19 +01:00
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;
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}
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2011-01-29 22:50:29 +01:00
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while (this.pitch - this.lastPitch >= 180.0F) {
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this.lastPitch += 360.0F;
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2011-01-12 06:48:19 +01:00
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}
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2011-01-29 22:50:29 +01:00
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while (this.yaw - this.lastYaw < -180.0F) {
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this.lastYaw -= 360.0F;
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2011-01-12 06:48:19 +01:00
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}
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2011-01-29 22:50:29 +01:00
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while (this.yaw - this.lastYaw >= 180.0F) {
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this.lastYaw += 360.0F;
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2011-01-12 06:48:19 +01:00
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}
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2011-01-29 22:50:29 +01:00
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this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
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this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
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2011-01-12 06:48:19 +01:00
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float f2 = 0.95F;
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2011-05-28 22:50:08 +02:00
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if (this.ac()) {
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2011-01-29 22:50:29 +01:00
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for (int k = 0; k < 4; ++k) {
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float f3 = 0.25F;
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2011-01-12 06:48:19 +01:00
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2011-01-29 22:50:29 +01:00
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this.world.a("bubble", this.locX - this.motX * (double) f3, this.locY - this.motY * (double) f3, this.locZ - this.motZ * (double) f3, this.motX, this.motY, this.motZ);
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2011-01-12 06:48:19 +01:00
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}
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f2 = 0.8F;
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}
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2011-01-29 22:50:29 +01:00
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2011-05-26 14:48:22 +02:00
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this.motX += this.c;
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this.motY += this.d;
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this.motZ += this.e;
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2011-01-29 22:50:29 +01:00
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this.motX *= (double) f2;
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this.motY *= (double) f2;
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this.motZ *= (double) f2;
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this.world.a("smoke", this.locX, this.locY + 0.5D, this.locZ, 0.0D, 0.0D, 0.0D);
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2011-04-20 19:05:14 +02:00
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this.setPosition(this.locX, this.locY, this.locZ);
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2011-01-12 06:48:19 +01:00
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}
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2011-04-20 22:47:26 +02:00
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public void b(NBTTagCompound nbttagcompound) {
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2011-05-26 14:48:22 +02:00
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nbttagcompound.a("xTile", (short) this.f);
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nbttagcompound.a("yTile", (short) this.g);
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nbttagcompound.a("zTile", (short) this.h);
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nbttagcompound.a("inTile", (byte) this.i);
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2011-01-29 22:50:29 +01:00
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nbttagcompound.a("shake", (byte) this.a);
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2011-05-26 14:48:22 +02:00
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nbttagcompound.a("inGround", (byte) (this.j ? 1 : 0));
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2011-01-12 06:48:19 +01:00
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}
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2011-04-20 22:47:26 +02:00
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public void a(NBTTagCompound nbttagcompound) {
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2011-05-26 14:48:22 +02:00
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this.f = nbttagcompound.d("xTile");
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this.g = nbttagcompound.d("yTile");
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this.h = nbttagcompound.d("zTile");
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this.i = nbttagcompound.c("inTile") & 255;
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2011-02-23 03:37:56 +01:00
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this.a = nbttagcompound.c("shake") & 255;
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2011-05-26 14:48:22 +02:00
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this.j = nbttagcompound.c("inGround") == 1;
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2011-01-12 06:48:19 +01:00
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}
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2011-05-28 22:50:08 +02:00
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public boolean n_() {
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2011-01-12 06:48:19 +01:00
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return true;
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}
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2011-04-20 19:05:14 +02:00
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public boolean damageEntity(Entity entity, int i) {
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2011-05-28 22:50:08 +02:00
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this.ae();
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2011-01-12 06:48:19 +01:00
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if (entity != null) {
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2011-05-28 22:50:08 +02:00
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Vec3D vec3d = entity.Y();
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2011-01-12 06:48:19 +01:00
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if (vec3d != null) {
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2011-01-29 22:50:29 +01:00
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this.motX = vec3d.a;
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this.motY = vec3d.b;
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this.motZ = vec3d.c;
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2011-05-26 14:48:22 +02:00
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this.c = this.motX * 0.1D;
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this.d = this.motY * 0.1D;
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this.e = this.motZ * 0.1D;
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2011-01-12 06:48:19 +01:00
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}
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2011-01-29 22:50:29 +01:00
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2011-01-12 06:48:19 +01:00
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return true;
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} else {
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return false;
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}
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}
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}
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