Paper/patches/server/0269-Add-sun-related-API.patch

41 Zeilen
1.5 KiB
Diff

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sun, 7 Oct 2018 00:54:21 -0500
Subject: [PATCH] Add sun related API
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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index b067ac26973ac487cc3386ecda2bfd8def2d8bbf..0ca653a0b0059116eaa943207bf04b5bfbe77e8f 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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@@ -679,6 +679,13 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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}
}
+ // Paper start
+ @Override
+ public boolean isDayTime() {
+ return getHandle().isDay();
+ }
+ // Paper end
+
@Override
public long getGameTime() {
return world.levelData.getGameTime();
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftMob.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftMob.java
index f36713771598ac5afdae5d94db10a5790949611d..c92f7f31c3bf96f22fb1d2e783b14b80512448a0 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftMob.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftMob.java
@@ -93,4 +93,11 @@ public abstract class CraftMob extends CraftLivingEntity implements Mob {
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public long getSeed() {
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return this.getHandle().lootTableSeed;
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}
+
+ // Paper start
+ @Override
+ public boolean isInDaylight() {
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+ return getHandle().isSunBurnTick();
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+ }
+ // Paper end
}