Paper/patches/server/0346-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch

21 Zeilen
1.1 KiB
Diff

2021-06-13 21:29:58 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Callahan <mr.callahhh@gmail.com>
Date: Mon, 13 Jan 2020 23:47:28 -0600
Subject: [PATCH] Prevent sync chunk loads when villagers try to find beds
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
index 455774a211c679367c6e7845a11159ad84ca07e2..ff78092c40197b826863f19cb2e912d96bd68b7e 100644
2021-06-13 21:29:58 +02:00
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
@@ -41,7 +41,8 @@ public class SleepInBed extends Behavior<LivingEntity> {
}
}
- BlockState blockState = world.getBlockState(globalPos.pos());
+ BlockState blockState = world.getBlockStateIfLoaded(globalPos.pos()); // Paper
2021-06-13 21:29:58 +02:00
+ if (blockState == null) { return false; } // Paper
return globalPos.pos().closerThan(entity.position(), 2.0D) && blockState.is(BlockTags.BEDS) && !blockState.getValue(BedBlock.OCCUPIED);
}
}