Paper/patches/unapplied/server/0158-handle-ServerboundKeepAlivePacket-async.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 5 Oct 2017 01:54:07 +0100
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Subject: [PATCH] handle ServerboundKeepAlivePacket async
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In 1.12.2, Mojang moved the processing of ServerboundKeepAlivePacket off the main
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thread, while entirely correct for the server, this causes issues with
plugins which are expecting the PlayerQuitEvent on the main thread.
In order to counteract some bad behavior, we will post handling of the
disconnection to the main thread, but leave the actual processing of the packet
off the main thread.
also adding some additional logging in order to help work out what is causing
random disconnections for clients.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 18c9c39fd5574326d9137724773b7403c3c3429d..63003915799f636af2d60778f059a5667e199baf 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3099,14 +3099,18 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@Override
public void handleKeepAlive(ServerboundKeepAlivePacket packet) {
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- PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel()); // CraftBukkit
+ //PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel()); // CraftBukkit // Paper - This shouldn't be on the main thread
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if (this.keepAlivePending && packet.getId() == this.keepAliveChallenge) {
int i = (int) (Util.getMillis() - this.keepAliveTime);
this.player.latency = (this.player.latency * 3 + i) / 4;
this.keepAlivePending = false;
} else if (!this.isSingleplayerOwner()) {
+ // Paper start - This needs to be handled on the main thread for plugins
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+ server.submit(() -> {
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this.disconnect(Component.translatable("disconnect.timeout"));
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+ });
+ // Paper end
}
}