2020-05-06 11:48:49 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
2017-10-05 03:25:41 +02:00
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 5 Oct 2017 01:54:07 +0100
2017-10-15 15:00:42 +02:00
Subject: [PATCH] handle PacketPlayInKeepAlive async
2017-10-05 03:25:41 +02:00
In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
thread, while entirely correct for the server, this causes issues with
plugins which are expecting the PlayerQuitEvent on the main thread.
In order to counteract some bad behavior, we will post handling of the
disconnection to the main thread, but leave the actual processing of the packet
2017-10-06 05:27:26 +02:00
off the main thread.
2017-10-05 03:25:41 +02:00
2017-10-15 15:00:42 +02:00
also adding some additional logging in order to help work out what is causing
random disconnections for clients.
2017-10-09 10:49:12 +02:00
2017-10-05 03:25:41 +02:00
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
2020-11-03 03:22:15 +01:00
index 3df76ca67dd372e968341e92c10b37b5e77925da..9eb5ec1b8b0299bf964ed1f0f1b30a4ce1a1ecd3 100644
2017-10-05 03:25:41 +02:00
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
2020-11-03 03:22:15 +01:00
@@ -2619,14 +2619,18 @@ public class PlayerConnection implements PacketListenerPlayIn {
2017-10-05 03:25:41 +02:00
2019-04-28 01:23:53 +02:00
@Override
2017-10-05 03:25:41 +02:00
public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
2018-07-18 02:08:13 +02:00
- PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit
2018-07-31 16:19:18 +02:00
+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
2018-12-17 06:18:06 +01:00
if (this.awaitingKeepAlive && packetplayinkeepalive.b() == this.h) {
int i = (int) (SystemUtils.getMonotonicMillis() - this.lastKeepAlive);
2017-10-05 03:25:41 +02:00
this.player.ping = (this.player.ping * 3 + i) / 4;
2018-12-17 06:18:06 +01:00
this.awaitingKeepAlive = false;
2019-04-28 01:23:53 +02:00
} else if (!this.isExemptPlayer()) {
2017-10-05 03:25:41 +02:00
+ // Paper start - This needs to be handled on the main thread for plugins
2019-05-10 19:42:33 +02:00
+ minecraftServer.scheduleOnMain(() -> {
2020-06-25 15:11:48 +02:00
this.disconnect(new ChatMessage("disconnect.timeout"));
2017-10-05 03:25:41 +02:00
+ });
+ // Paper end
}
}