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Paper/patches/server/0298-PlayerDeathEvent-shouldDropExperience.patch

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1.2 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 24 Dec 2019 00:35:42 +0000
Subject: [PATCH] PlayerDeathEvent#shouldDropExperience
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index c5eb4766d95b1ed91be8e8631200f56096a17766..099a9aa7e64da22e720fa527cac8750991ee8562 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -1278,7 +1278,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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this.tellNeutralMobsThatIDied();
}
// SPIGOT-5478 must be called manually now
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- this.dropExperience(this.serverLevel(), damageSource.getEntity());
+ if (event.shouldDropExperience()) this.dropExperience(this.serverLevel(), damageSource.getEntity()); // Paper - tie to event
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// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
if (!event.getKeepInventory()) {
// Paper start - PlayerDeathEvent#getItemsToKeep