2018-10-05 05:18:46 +02:00
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From 27b8ed81ec77a907745fc72a87e44036a067f1c2 Mon Sep 17 00:00:00 2001
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2018-09-29 07:22:21 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Sat, 29 Sep 2018 01:18:16 -0400
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Subject: [PATCH] Fix Sending Chunks to Client
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Vanilla has some screwy logic that doesn't send a chunk until
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it has been post processed. This is an issue as post processing
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doesn't occur until all neighbor chunks have been loaded.
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This can reduce view distance while generating terrain, but also
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cause bugs where chunks are never sent to the client.
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This fix always sends chunks to the client, and simply updates
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the client anytime post processing is triggered with the new chunk data.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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2018-10-03 04:29:31 +02:00
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index 8da88e1c3a..64cec6d692 100644
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2018-09-29 07:22:21 +02:00
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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2018-10-03 04:29:31 +02:00
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@@ -1213,7 +1213,7 @@ public class Chunk implements IChunkAccess {
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2018-09-29 07:22:21 +02:00
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}
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public boolean isReady() {
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- return this.C.a(ChunkStatus.POSTPROCESSED);
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+ return true; // Paper - Always send chunks
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}
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public boolean v() {
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2018-10-03 04:29:31 +02:00
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@@ -1479,6 +1479,13 @@ public class Chunk implements IChunkAccess {
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2018-10-02 15:06:52 +02:00
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this.h.clear();
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2018-09-29 07:22:21 +02:00
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this.a(ChunkStatus.POSTPROCESSED);
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this.m.a(this);
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+ // Paper start - resend chunk after post process
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+ PlayerChunk playerChunk = ((WorldServer) world).getPlayerChunkMap().getChunk(locX, locZ);
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+ if (playerChunk != null) {
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+ playerChunk.done = false;
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+ playerChunk.sendAll();
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+ }
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+ // Paper end
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}
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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2018-10-03 04:29:31 +02:00
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index 04ad94e171..748d5f28e5 100644
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2018-09-29 07:22:21 +02:00
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -23,7 +23,7 @@ public class PlayerChunk {
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private int dirtyCount;
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private int h;
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private long i;
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- private boolean done;
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+ boolean done; // Paper - package-private
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// CraftBukkit start - add fields
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// You know the drill, https://hub.spigotmc.org/stash/projects/SPIGOT/repos/craftbukkit/browse
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2018-10-01 07:00:09 +02:00
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@@ -145,6 +145,7 @@ public class PlayerChunk {
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2018-09-29 07:22:21 +02:00
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}
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}
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+ public boolean sendAll() { return b(); } // Paper - OBFHELPER
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public boolean b() {
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if (this.done) {
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return true;
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--
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2.19.0
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