2020-05-06 11:48:49 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2020-04-10 03:22:21 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Thu, 9 Apr 2020 21:20:33 -0400
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Subject: [PATCH] Don't move existing players to world spawn
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This can cause a nasty server lag the spawn chunks are not kept loaded
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or they aren't finished loading yet, or if the world spawn radius is
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larger than the keep loaded range.
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By skipping this, we avoid potential for a large spike on server start.
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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2020-11-18 04:45:18 +01:00
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index 9b13be3be5c911a00f2278f05557795cd916054d..dde0e9f1911d34791c7d7396f82cff5f82eec253 100644
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2020-04-10 03:22:21 +02:00
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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2020-11-03 03:22:15 +01:00
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@@ -122,7 +122,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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2020-04-10 03:22:21 +02:00
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this.serverStatisticManager = minecraftserver.getPlayerList().getStatisticManager(this);
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this.advancementDataPlayer = minecraftserver.getPlayerList().f(this);
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2020-06-26 03:53:21 +02:00
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this.G = 1.0F;
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2020-08-25 04:22:08 +02:00
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- this.c(worldserver);
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+ //this.c(worldserver); // Paper - don't move to spawn on login, only first join
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2020-11-03 03:22:15 +01:00
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this.co = minecraftserver.a(this);
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2020-04-10 03:22:21 +02:00
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this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
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2020-11-03 03:22:15 +01:00
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@@ -173,6 +173,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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2020-04-10 03:22:21 +02:00
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}
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// CraftBukkit end
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2020-08-25 04:22:08 +02:00
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+ public final void moveToSpawn(WorldServer worldserver) { c(worldserver); } // Paper - OBFHELPER
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private void c(WorldServer worldserver) {
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2020-04-10 03:22:21 +02:00
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BlockPosition blockposition = worldserver.getSpawn();
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2020-11-03 03:22:15 +01:00
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@@ -350,7 +351,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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2020-06-26 03:53:21 +02:00
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position = Vec3D.a(((WorldServer) world).getSpawn());
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2020-04-19 09:11:02 +02:00
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}
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this.world = world;
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- this.setPosition(position.getX(), position.getY(), position.getZ());
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+ this.setPositionRaw(position.getX(), position.getY(), position.getZ()); // Paper - don't register to chunks yet
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}
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this.playerInteractManager.a((WorldServer) world);
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2020-06-26 03:53:21 +02:00
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}
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2020-04-10 03:22:21 +02:00
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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2020-10-14 16:00:43 +02:00
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index bf14839c99a2c2336bba4a12ee49d4c7c79c30c9..c11e941ba1ab12507ca5acbcaf034a6dfd97bbca 100644
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2020-04-10 03:22:21 +02:00
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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2020-06-26 03:53:21 +02:00
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@@ -134,6 +134,8 @@ public abstract class PlayerList {
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worldserver1 = worldserver;
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2020-04-10 03:22:21 +02:00
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}
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2020-06-26 03:53:21 +02:00
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+ if (nbttagcompound == null) entityplayer.moveToSpawn(worldserver1); // Paper - only move to spawn on first login, otherwise, stay where you are....
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+
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entityplayer.spawnIn(worldserver1);
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entityplayer.playerInteractManager.a((WorldServer) entityplayer.world);
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String s1 = "local";
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