2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 18 Apr 2020 15:59:41 -0400
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Subject: [PATCH] Don't crash if player is attempted to be removed from
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untracked chunk.
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I suspect it deals with teleporting as it uses players current x/y/z
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diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
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2023-09-22 05:29:51 +02:00
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index f3c9a3dbb6f0e6f825b7477c89ed72ed52845419..2dbea6eef75ee90d62145ed855935bbc9996f15a 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
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+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
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2023-09-22 05:29:51 +02:00
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@@ -285,8 +285,8 @@ public abstract class DistanceManager {
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2021-06-11 14:02:28 +02:00
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ObjectSet<ServerPlayer> objectset = (ObjectSet) this.playersPerChunk.get(i);
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if (objectset == null) return; // CraftBukkit - SPIGOT-6208
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- objectset.remove(player);
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- if (objectset.isEmpty()) {
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+ if (objectset != null) objectset.remove(player); // Paper - some state corruption happens here, don't crash, clean up gracefully.
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+ if (objectset == null || objectset.isEmpty()) { // Paper
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this.playersPerChunk.remove(i);
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this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false);
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2023-09-22 05:29:51 +02:00
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this.playerTicketManager.update(i, Integer.MAX_VALUE, false);
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