Paper/patches/server/0005-MC-Dev-fixes.patch

348 Zeilen
49 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 30 Mar 2016 19:36:20 -0400
Subject: [PATCH] MC Dev fixes
diff --git a/src/main/java/net/minecraft/Util.java b/src/main/java/net/minecraft/Util.java
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index de0f7cee98ae376ebcb1a48aed5ab5375681f53b..ddef1810b4ffe4623b46157ed0505ff97648867d 100644
--- a/src/main/java/net/minecraft/Util.java
+++ b/src/main/java/net/minecraft/Util.java
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@@ -352,7 +352,7 @@ public class Util {
}
public static <K> Strategy<K> identityStrategy() {
- return Util.IdentityStrategy.INSTANCE;
+ return (Strategy<K>) Util.IdentityStrategy.INSTANCE; // Paper - decompile fix
}
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public static <V> CompletableFuture<List<V>> sequence(List<? extends CompletableFuture<V>> futures) {
diff --git a/src/main/java/net/minecraft/core/BlockPos.java b/src/main/java/net/minecraft/core/BlockPos.java
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index 8aecabe25510a58041194b0b798236bd652991dc..c656633870c99cc383d95fadcc0ec7b0f18a3682 100644
--- a/src/main/java/net/minecraft/core/BlockPos.java
+++ b/src/main/java/net/minecraft/core/BlockPos.java
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@@ -375,12 +375,12 @@ public class BlockPos extends Vec3i {
if (this.index == l) {
return this.endOfData();
} else {
- int i = this.index % i;
- int j = this.index / i;
- int k = j % j;
- int l = j / j;
+ int offsetX = this.index % i; // Paper - decomp fix
+ int u = this.index / i; // Paper - decomp fix
+ int offsetY = u % j; // Paper - decomp fix
+ int offsetZ = u / j; // Paper - decomp fix
++this.index;
- return this.cursor.set(startX + i, startY + k, startZ + l);
+ return this.cursor.set(startX + offsetX, startY + offsetY, startZ + offsetZ); // Paper - decomp fix
}
}
};
diff --git a/src/main/java/net/minecraft/nbt/ListTag.java b/src/main/java/net/minecraft/nbt/ListTag.java
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index 8c37ed1d70c5874bb1bd96fe33b087d4ddc2d68e..ea68b26e506e48d8238b7ee4266e61b211d52bd2 100644
--- a/src/main/java/net/minecraft/nbt/ListTag.java
+++ b/src/main/java/net/minecraft/nbt/ListTag.java
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@@ -2,9 +2,12 @@ package net.minecraft.nbt;
import com.google.common.collect.Iterables;
import com.google.common.collect.Lists;
+import it.unimi.dsi.fastutil.bytes.ByteOpenHashSet;
+import it.unimi.dsi.fastutil.bytes.ByteSet;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
+import java.util.Arrays;
import java.util.List;
import java.util.Objects;
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@@ -102,6 +105,7 @@ public class ListTag extends CollectionTag<Tag> {
return "TAG_List";
}
};
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+ private static final ByteSet INLINE_ELEMENT_TYPES = new ByteOpenHashSet(Arrays.asList((byte) 1, (byte) 2, (byte) 3, (byte) 4, (byte) 5, (byte) 6)); // Paper - decompiler fix // todo: what is this
private final List<Tag> list;
private byte type;
diff --git a/src/main/java/net/minecraft/nbt/NbtUtils.java b/src/main/java/net/minecraft/nbt/NbtUtils.java
index 32445370db8392c36065fa7a7680cfe9b90653c3..994bfb175446a7d2e697ff8faef36a348ed1accd 100644
--- a/src/main/java/net/minecraft/nbt/NbtUtils.java
+++ b/src/main/java/net/minecraft/nbt/NbtUtils.java
@@ -40,14 +40,14 @@ import net.minecraft.world.level.material.FluidState;
import org.slf4j.Logger;
public final class NbtUtils {
- private static final Comparator<ListTag> YXZ_LISTTAG_INT_COMPARATOR = Comparator.comparingInt((nbt) -> {
+ private static final Comparator<ListTag> YXZ_LISTTAG_INT_COMPARATOR = Comparator.<ListTag>comparingInt((nbt) -> { // Paper - decompile fix
return nbt.getInt(1);
}).thenComparingInt((nbt) -> {
return nbt.getInt(0);
}).thenComparingInt((nbt) -> {
return nbt.getInt(2);
});
- private static final Comparator<ListTag> YXZ_LISTTAG_DOUBLE_COMPARATOR = Comparator.comparingDouble((nbt) -> {
+ private static final Comparator<ListTag> YXZ_LISTTAG_DOUBLE_COMPARATOR = Comparator.<ListTag>comparingDouble((nbt) -> { // Paper - decompile fix
return nbt.getDouble(1);
}).thenComparingDouble((nbt) -> {
return nbt.getDouble(0);
@@ -495,7 +495,7 @@ public final class NbtUtils {
}
public static CompoundTag update(DataFixer fixer, DataFixTypes fixTypes, CompoundTag compound, int oldVersion, int targetVersion) {
- return fixer.update(fixTypes.getType(), new Dynamic<>(NbtOps.INSTANCE, compound), oldVersion, targetVersion).getValue();
+ return (CompoundTag) fixer.update(fixTypes.getType(), new Dynamic<>(NbtOps.INSTANCE, compound), oldVersion, targetVersion).getValue(); // Paper - decompile fix
}
public static Component toPrettyComponent(Tag element) {
diff --git a/src/main/java/net/minecraft/network/ConnectionProtocol.java b/src/main/java/net/minecraft/network/ConnectionProtocol.java
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index f10ea89e64aac2c11ed442ac7f2ffd15b793ac76..5df72f16e6b954ecee23a6f8daa29de0d3d991fe 100644
--- a/src/main/java/net/minecraft/network/ConnectionProtocol.java
+++ b/src/main/java/net/minecraft/network/ConnectionProtocol.java
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@@ -16,6 +16,7 @@ import javax.annotation.Nullable;
import net.minecraft.Util;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketFlow;
+import net.minecraft.network.protocol.game.ClientGamePacketListener;
import net.minecraft.network.protocol.game.ClientboundAddEntityPacket;
import net.minecraft.network.protocol.game.ClientboundAddExperienceOrbPacket;
import net.minecraft.network.protocol.game.ClientboundAddMobPacket;
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@@ -118,6 +119,7 @@ import net.minecraft.network.protocol.game.ClientboundUpdateAttributesPacket;
import net.minecraft.network.protocol.game.ClientboundUpdateMobEffectPacket;
import net.minecraft.network.protocol.game.ClientboundUpdateRecipesPacket;
import net.minecraft.network.protocol.game.ClientboundUpdateTagsPacket;
+import net.minecraft.network.protocol.game.ServerGamePacketListener;
import net.minecraft.network.protocol.game.ServerboundAcceptTeleportationPacket;
import net.minecraft.network.protocol.game.ServerboundBlockEntityTagQuery;
import net.minecraft.network.protocol.game.ServerboundChangeDifficultyPacket;
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@@ -164,26 +166,33 @@ import net.minecraft.network.protocol.game.ServerboundTeleportToEntityPacket;
import net.minecraft.network.protocol.game.ServerboundUseItemOnPacket;
import net.minecraft.network.protocol.game.ServerboundUseItemPacket;
import net.minecraft.network.protocol.handshake.ClientIntentionPacket;
+import net.minecraft.network.protocol.handshake.ServerHandshakePacketListener;
+import net.minecraft.network.protocol.login.ClientLoginPacketListener;
import net.minecraft.network.protocol.login.ClientboundCustomQueryPacket;
import net.minecraft.network.protocol.login.ClientboundGameProfilePacket;
import net.minecraft.network.protocol.login.ClientboundHelloPacket;
import net.minecraft.network.protocol.login.ClientboundLoginCompressionPacket;
import net.minecraft.network.protocol.login.ClientboundLoginDisconnectPacket;
+import net.minecraft.network.protocol.login.ServerLoginPacketListener;
import net.minecraft.network.protocol.login.ServerboundCustomQueryPacket;
import net.minecraft.network.protocol.login.ServerboundHelloPacket;
import net.minecraft.network.protocol.login.ServerboundKeyPacket;
+import net.minecraft.network.protocol.status.ClientStatusPacketListener;
import net.minecraft.network.protocol.status.ClientboundPongResponsePacket;
import net.minecraft.network.protocol.status.ClientboundStatusResponsePacket;
+import net.minecraft.network.protocol.status.ServerStatusPacketListener;
import net.minecraft.network.protocol.status.ServerboundPingRequestPacket;
import net.minecraft.network.protocol.status.ServerboundStatusRequestPacket;
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import net.minecraft.util.VisibleForDebug;
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import org.slf4j.Logger;
public enum ConnectionProtocol {
- HANDSHAKING(-1, protocol().addFlow(PacketFlow.SERVERBOUND, (new ConnectionProtocol.PacketSet()).addPacket(ClientIntentionPacket.class, ClientIntentionPacket::new))),
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- PLAY(0, protocol().addFlow(PacketFlow.CLIENTBOUND, (new ConnectionProtocol.PacketSet()).addPacket(ClientboundAddEntityPacket.class, ClientboundAddEntityPacket::new).addPacket(ClientboundAddExperienceOrbPacket.class, ClientboundAddExperienceOrbPacket::new).addPacket(ClientboundAddMobPacket.class, ClientboundAddMobPacket::new).addPacket(ClientboundAddPaintingPacket.class, ClientboundAddPaintingPacket::new).addPacket(ClientboundAddPlayerPacket.class, ClientboundAddPlayerPacket::new).addPacket(ClientboundAddVibrationSignalPacket.class, ClientboundAddVibrationSignalPacket::new).addPacket(ClientboundAnimatePacket.class, ClientboundAnimatePacket::new).addPacket(ClientboundAwardStatsPacket.class, ClientboundAwardStatsPacket::new).addPacket(ClientboundBlockBreakAckPacket.class, ClientboundBlockBreakAckPacket::new).addPacket(ClientboundBlockDestructionPacket.class, ClientboundBlockDestructionPacket::new).addPacket(ClientboundBlockEntityDataPacket.class, ClientboundBlockEntityDataPacket::new).addPacket(ClientboundBlockEventPacket.class, ClientboundBlockEventPacket::new).addPacket(ClientboundBlockUpdatePacket.class, ClientboundBlockUpdatePacket::new).addPacket(ClientboundBossEventPacket.class, ClientboundBossEventPacket::new).addPacket(ClientboundChangeDifficultyPacket.class, ClientboundChangeDifficultyPacket::new).addPacket(ClientboundChatPacket.class, ClientboundChatPacket::new).addPacket(ClientboundClearTitlesPacket.class, ClientboundClearTitlesPacket::new).addPacket(ClientboundCommandSuggestionsPacket.class, ClientboundCommandSuggestionsPacket::new).addPacket(ClientboundCommandsPacket.class, ClientboundCommandsPacket::new).addPacket(ClientboundContainerClosePacket.class, ClientboundContainerClosePacket::new).addPacket(ClientboundContainerSetContentPacket.class, ClientboundContainerSetContentPacket::new).addPacket(ClientboundContainerSetDataPacket.class, ClientboundContainerSetDataPacket::new).addPacket(ClientboundContainerSetSlotPacket.class, ClientboundContainerSetSlotPacket::new).addPacket(ClientboundCooldownPacket.class, ClientboundCooldownPacket::new).addPacket(ClientboundCustomPayloadPacket.class, ClientboundCustomPayloadPacket::new).addPacket(ClientboundCustomSoundPacket.class, ClientboundCustomSoundPacket::new).addPacket(ClientboundDisconnectPacket.class, ClientboundDisconnectPacket::new).addPacket(ClientboundEntityEventPacket.class, ClientboundEntityEventPacket::new).addPacket(ClientboundExplodePacket.class, ClientboundExplodePacket::new).addPacket(ClientboundForgetLevelChunkPacket.class, ClientboundForgetLevelChunkPacket::new).addPacket(ClientboundGameEventPacket.class, ClientboundGameEventPacket::new).addPacket(ClientboundHorseScreenOpenPacket.class, ClientboundHorseScreenOpenPacket::new).addPacket(ClientboundInitializeBorderPacket.class, ClientboundInitializeBorderPacket::new).addPacket(ClientboundKeepAlivePacket.class, ClientboundKeepAlivePacket::new).addPacket(ClientboundLevelChunkWithLightPacket.class, ClientboundLevelChunkWithLightPacket::new).addPacket(ClientboundLevelEventPacket.class, ClientboundLevelEventPacket::new).addPacket(ClientboundLevelParticlesPacket.class, ClientboundLevelParticlesPacket::new).addPacket(ClientboundLightUpdatePacket.class, ClientboundLightUpdatePacket::new).addPacket(ClientboundLoginPacket.class, ClientboundLoginPacket::new).addPacket(ClientboundMapItemDataPacket.class, ClientboundMapItemDataPacket::new).addPacket(ClientboundMerchantOffersPacket.class, ClientboundMerchantOffersPacket::new).addPacket(ClientboundMoveEntityPacket.Pos.class, ClientboundMoveEntityPacket.Pos::read).addPacket(ClientboundMoveEntityPacket.PosRot.class, ClientboundMoveEntityPacket.PosRot::read).addPacket(ClientboundMoveEntityPacket.Rot.class, ClientboundMoveEntityPacket.Rot::read).addPacket(ClientboundMoveVehiclePacket.class, ClientboundMoveVehiclePacket::new).addPacket(ClientboundOpenBookPacket.class, ClientboundOpenBookPacket::new).addPacket(ClientboundOpenScreenPacket.class, ClientboundOpenScreenPacket::new).addPacket(ClientboundOpenSignEditorPacket.class, ClientboundOpenSignEditorPacket::new).addPacket
- STATUS(1, protocol().addFlow(PacketFlow.SERVERBOUND, (new ConnectionProtocol.PacketSet()).addPacket(ServerboundStatusRequestPacket.class, ServerboundStatusRequestPacket::new).addPacket(ServerboundPingRequestPacket.class, ServerboundPingRequestPacket::new)).addFlow(PacketFlow.CLIENTBOUND, (new ConnectionProtocol.PacketSet()).addPacket(ClientboundStatusResponsePacket.class, ClientboundStatusResponsePacket::new).addPacket(ClientboundPongResponsePacket.class, ClientboundPongResponsePacket::new))),
- LOGIN(2, protocol().addFlow(PacketFlow.CLIENTBOUND, (new ConnectionProtocol.PacketSet()).addPacket(ClientboundLoginDisconnectPacket.class, ClientboundLoginDisconnectPacket::new).addPacket(ClientboundHelloPacket.class, ClientboundHelloPacket::new).addPacket(ClientboundGameProfilePacket.class, ClientboundGameProfilePacket::new).addPacket(ClientboundLoginCompressionPacket.class, ClientboundLoginCompressionPacket::new).addPacket(ClientboundCustomQueryPacket.class, ClientboundCustomQueryPacket::new)).addFlow(PacketFlow.SERVERBOUND, (new ConnectionProtocol.PacketSet()).addPacket(ServerboundHelloPacket.class, ServerboundHelloPacket::new).addPacket(ServerboundKeyPacket.class, ServerboundKeyPacket::new).addPacket(ServerboundCustomQueryPacket.class, ServerboundCustomQueryPacket::new)));
+ // Paper start - fix decompile error - add correct generic packet listeners (e.g. ServerHandshakePacketListener) to PacketSet's generic type, matching the packet flow direction
+ HANDSHAKING(-1, protocol().addFlow(PacketFlow.SERVERBOUND, (new ConnectionProtocol.PacketSet<ServerHandshakePacketListener>()).addPacket(ClientIntentionPacket.class, ClientIntentionPacket::new))),
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+ PLAY(0, protocol().addFlow(PacketFlow.CLIENTBOUND, (new ConnectionProtocol.PacketSet<ClientGamePacketListener>()).addPacket(ClientboundAddEntityPacket.class, ClientboundAddEntityPacket::new).addPacket(ClientboundAddExperienceOrbPacket.class, ClientboundAddExperienceOrbPacket::new).addPacket(ClientboundAddMobPacket.class, ClientboundAddMobPacket::new).addPacket(ClientboundAddPaintingPacket.class, ClientboundAddPaintingPacket::new).addPacket(ClientboundAddPlayerPacket.class, ClientboundAddPlayerPacket::new).addPacket(ClientboundAddVibrationSignalPacket.class, ClientboundAddVibrationSignalPacket::new).addPacket(ClientboundAnimatePacket.class, ClientboundAnimatePacket::new).addPacket(ClientboundAwardStatsPacket.class, ClientboundAwardStatsPacket::new).addPacket(ClientboundBlockBreakAckPacket.class, ClientboundBlockBreakAckPacket::new).addPacket(ClientboundBlockDestructionPacket.class, ClientboundBlockDestructionPacket::new).addPacket(ClientboundBlockEntityDataPacket.class, ClientboundBlockEntityDataPacket::new).addPacket(ClientboundBlockEventPacket.class, ClientboundBlockEventPacket::new).addPacket(ClientboundBlockUpdatePacket.class, ClientboundBlockUpdatePacket::new).addPacket(ClientboundBossEventPacket.class, ClientboundBossEventPacket::new).addPacket(ClientboundChangeDifficultyPacket.class, ClientboundChangeDifficultyPacket::new).addPacket(ClientboundChatPacket.class, ClientboundChatPacket::new).addPacket(ClientboundClearTitlesPacket.class, ClientboundClearTitlesPacket::new).addPacket(ClientboundCommandSuggestionsPacket.class, ClientboundCommandSuggestionsPacket::new).addPacket(ClientboundCommandsPacket.class, ClientboundCommandsPacket::new).addPacket(ClientboundContainerClosePacket.class, ClientboundContainerClosePacket::new).addPacket(ClientboundContainerSetContentPacket.class, ClientboundContainerSetContentPacket::new).addPacket(ClientboundContainerSetDataPacket.class, ClientboundContainerSetDataPacket::new).addPacket(ClientboundContainerSetSlotPacket.class, ClientboundContainerSetSlotPacket::new).addPacket(ClientboundCooldownPacket.class, ClientboundCooldownPacket::new).addPacket(ClientboundCustomPayloadPacket.class, ClientboundCustomPayloadPacket::new).addPacket(ClientboundCustomSoundPacket.class, ClientboundCustomSoundPacket::new).addPacket(ClientboundDisconnectPacket.class, ClientboundDisconnectPacket::new).addPacket(ClientboundEntityEventPacket.class, ClientboundEntityEventPacket::new).addPacket(ClientboundExplodePacket.class, ClientboundExplodePacket::new).addPacket(ClientboundForgetLevelChunkPacket.class, ClientboundForgetLevelChunkPacket::new).addPacket(ClientboundGameEventPacket.class, ClientboundGameEventPacket::new).addPacket(ClientboundHorseScreenOpenPacket.class, ClientboundHorseScreenOpenPacket::new).addPacket(ClientboundInitializeBorderPacket.class, ClientboundInitializeBorderPacket::new).addPacket(ClientboundKeepAlivePacket.class, ClientboundKeepAlivePacket::new).addPacket(ClientboundLevelChunkWithLightPacket.class, ClientboundLevelChunkWithLightPacket::new).addPacket(ClientboundLevelEventPacket.class, ClientboundLevelEventPacket::new).addPacket(ClientboundLevelParticlesPacket.class, ClientboundLevelParticlesPacket::new).addPacket(ClientboundLightUpdatePacket.class, ClientboundLightUpdatePacket::new).addPacket(ClientboundLoginPacket.class, ClientboundLoginPacket::new).addPacket(ClientboundMapItemDataPacket.class, ClientboundMapItemDataPacket::new).addPacket(ClientboundMerchantOffersPacket.class, ClientboundMerchantOffersPacket::new).addPacket(ClientboundMoveEntityPacket.Pos.class, ClientboundMoveEntityPacket.Pos::read).addPacket(ClientboundMoveEntityPacket.PosRot.class, ClientboundMoveEntityPacket.PosRot::read).addPacket(ClientboundMoveEntityPacket.Rot.class, ClientboundMoveEntityPacket.Rot::read).addPacket(ClientboundMoveVehiclePacket.class, ClientboundMoveVehiclePacket::new).addPacket(ClientboundOpenBookPacket.class, ClientboundOpenBookPacket::new).addPacket(ClientboundOpenScreenPacket.class, ClientboundOpenScreenPacket::new).addPacket(ClientboundOpenSignEditorPacket.class, ClientboundOpenSignEd
+ STATUS(1, protocol().addFlow(PacketFlow.SERVERBOUND, (new ConnectionProtocol.PacketSet<ServerStatusPacketListener>()).addPacket(ServerboundStatusRequestPacket.class, ServerboundStatusRequestPacket::new).addPacket(ServerboundPingRequestPacket.class, ServerboundPingRequestPacket::new)).addFlow(PacketFlow.CLIENTBOUND, (new ConnectionProtocol.PacketSet<ClientStatusPacketListener>()).addPacket(ClientboundStatusResponsePacket.class, ClientboundStatusResponsePacket::new).addPacket(ClientboundPongResponsePacket.class, ClientboundPongResponsePacket::new))),
+ LOGIN(2, protocol().addFlow(PacketFlow.CLIENTBOUND, (new ConnectionProtocol.PacketSet<ClientLoginPacketListener>()).addPacket(ClientboundLoginDisconnectPacket.class, ClientboundLoginDisconnectPacket::new).addPacket(ClientboundHelloPacket.class, ClientboundHelloPacket::new).addPacket(ClientboundGameProfilePacket.class, ClientboundGameProfilePacket::new).addPacket(ClientboundLoginCompressionPacket.class, ClientboundLoginCompressionPacket::new).addPacket(ClientboundCustomQueryPacket.class, ClientboundCustomQueryPacket::new)).addFlow(PacketFlow.SERVERBOUND, (new ConnectionProtocol.PacketSet<ServerLoginPacketListener>()).addPacket(ServerboundHelloPacket.class, ServerboundHelloPacket::new).addPacket(ServerboundKeyPacket.class, ServerboundKeyPacket::new).addPacket(ServerboundCustomQueryPacket.class, ServerboundCustomQueryPacket::new)));
+ // Paper end
private static final int MIN_PROTOCOL_ID = -1;
private static final int MAX_PROTOCOL_ID = 2;
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diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundLoginPacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundLoginPacket.java
2022-03-01 06:43:03 +01:00
index 2a6969baca7c07c52223672de58886dd05c032eb..a620e53021e02da1663b8d8b68d429b22814567f 100644
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--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundLoginPacket.java
+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundLoginPacket.java
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@@ -20,25 +20,6 @@ public record ClientboundLoginPacket(int playerId, boolean hardcore, GameType ga
}), buf.readWithCodec(RegistryAccess.NETWORK_CODEC).freeze(), buf.readWithCodec(DimensionType.CODEC), ResourceKey.create(Registry.DIMENSION_REGISTRY, buf.readResourceLocation()), buf.readLong(), buf.readVarInt(), buf.readVarInt(), buf.readVarInt(), buf.readBoolean(), buf.readBoolean(), buf.readBoolean(), buf.readBoolean());
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}
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- public ClientboundLoginPacket(int playerEntityId, boolean bl, GameType previousGameMode, @Nullable GameType gameType, Set<ResourceKey<Level>> set, RegistryAccess.Frozen frozen, Holder<DimensionType> holder, ResourceKey<Level> resourceKey, long l, int maxPlayers, int chunkLoadDistance, int i, boolean bl2, boolean bl3, boolean bl4, boolean bl5) {
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- this.playerId = playerEntityId;
- this.hardcore = bl;
- this.gameType = previousGameMode;
- this.previousGameType = gameType;
- this.levels = set;
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- this.registryHolder = frozen;
- this.dimensionType = holder;
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- this.dimension = resourceKey;
- this.seed = l;
- this.maxPlayers = maxPlayers;
- this.chunkRadius = chunkLoadDistance;
- this.simulationDistance = i;
- this.reducedDebugInfo = bl2;
- this.showDeathScreen = bl3;
- this.isDebug = bl4;
- this.isFlat = bl5;
- }
-
@Override
public void write(FriendlyByteBuf buf) {
buf.writeInt(this.playerId);
diff --git a/src/main/java/net/minecraft/resources/RegistryLoader.java b/src/main/java/net/minecraft/resources/RegistryLoader.java
index 858037070db0b0fed07bf542294b76028f0018f9..75f72b568ee2b27c5042da688b62d4e3c5732e09 100644
--- a/src/main/java/net/minecraft/resources/RegistryLoader.java
+++ b/src/main/java/net/minecraft/resources/RegistryLoader.java
@@ -73,7 +73,7 @@ public class RegistryLoader {
}
private <E> RegistryLoader.ReadCache<E> readCache(ResourceKey<? extends Registry<E>> registryRef) {
- return this.readCache.computeIfAbsent(registryRef, (ref) -> {
+ return (RegistryLoader.ReadCache<E>) this.readCache.computeIfAbsent(registryRef, (ref) -> { // Paper - decompile fix
return new RegistryLoader.ReadCache();
});
}
@@ -83,10 +83,6 @@ public class RegistryLoader {
}
public static record Bound(RegistryAccess.Writable access, RegistryLoader loader) {
- public Bound(RegistryAccess.Writable writable, RegistryLoader registryLoader) {
- this.access = writable;
- this.loader = registryLoader;
- }
public <E> DataResult<? extends Registry<E>> overrideRegistryFromResources(ResourceKey<? extends Registry<E>> registryRef, Codec<E> codec, DynamicOps<JsonElement> ops) {
WritableRegistry<E> writableRegistry = this.access.ownedWritableRegistryOrThrow(registryRef);
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index ef128de5fe17231b39edb12a7014291d03cf79ec..868f6799a0e406401eecf18bc939fbdf88f534a2 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1770,7 +1770,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
PackRepository resourcepackrepository = this.packRepository;
Objects.requireNonNull(this.packRepository);
- return stream.map(resourcepackrepository::getPack).filter(Objects::nonNull).map(Pack::open).collect(ImmutableList.toImmutableList()); // CraftBukkit - decompile error
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+ return stream.<Pack>map(resourcepackrepository::getPack).filter(Objects::nonNull).map(Pack::open).collect(ImmutableList.toImmutableList()); // CraftBukkit - decompile error // Paper - decompile error // todo: is this needed anymore?
}, this).thenCompose((immutablelist) -> {
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MultiPackResourceManager resourcemanager = new MultiPackResourceManager(PackType.SERVER_DATA, immutablelist);
diff --git a/src/main/java/net/minecraft/server/level/Ticket.java b/src/main/java/net/minecraft/server/level/Ticket.java
2021-07-07 08:52:40 +02:00
index 062da1bddd9704f5fbc46e974e13e60cd500bbe2..ffc43e5d3d0563c9e9c171064511b2c65ddf67e1 100644
--- a/src/main/java/net/minecraft/server/level/Ticket.java
+++ b/src/main/java/net/minecraft/server/level/Ticket.java
@@ -21,7 +21,7 @@ public final class Ticket<T> implements Comparable<Ticket<?>> {
return i;
} else {
int j = Integer.compare(System.identityHashCode(this.type), System.identityHashCode(ticket.type));
- return j != 0 ? j : this.type.getComparator().compare(this.key, ticket.key);
+ return j != 0 ? j : this.type.getComparator().compare(this.key, (T)ticket.key); // Paper - decompile fix
}
}
diff --git a/src/main/java/net/minecraft/util/SortedArraySet.java b/src/main/java/net/minecraft/util/SortedArraySet.java
index d0f6eb3981a171c0f34870cb0472599d6cca9642..d1b2ba24ef54e01c6249c3b2ca16e80f03c001a6 100644
--- a/src/main/java/net/minecraft/util/SortedArraySet.java
+++ b/src/main/java/net/minecraft/util/SortedArraySet.java
@@ -28,7 +28,7 @@ public class SortedArraySet<T> extends AbstractSet<T> {
}
public static <T extends Comparable<T>> SortedArraySet<T> create(int initialCapacity) {
- return new SortedArraySet<>(initialCapacity, Comparator.naturalOrder());
+ return new SortedArraySet<>(initialCapacity, Comparator.<T>naturalOrder()); // Paper - decompile fix
}
public static <T> SortedArraySet<T> create(Comparator<T> comparator) {
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
diff --git a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java
2022-03-01 06:43:03 +01:00
index 3d0b05a9ac049cf751dad0b0df46b5152b0cc9a5..3959eeb9090e8e4c999d89ec32fac8c46d5cdc75 100644
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
--- a/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java
+++ b/src/main/java/net/minecraft/world/entity/ai/village/poi/PoiSection.java
@@ -30,7 +30,7 @@ public class PoiSection {
private boolean isValid;
public static Codec<PoiSection> codec(Runnable updateListener) {
- return RecordCodecBuilder.create((instance) -> {
+ return RecordCodecBuilder.<PoiSection>create((instance) -> { // Paper - decompile fix
return instance.group(RecordCodecBuilder.point(updateListener), Codec.BOOL.optionalFieldOf("Valid", Boolean.valueOf(false)).forGetter((poiSet) -> {
return poiSet.isValid;
}), PoiRecord.codec(updateListener).listOf().fieldOf("Records").forGetter((poiSet) -> {
diff --git a/src/main/java/net/minecraft/world/entity/monster/hoglin/Hoglin.java b/src/main/java/net/minecraft/world/entity/monster/hoglin/Hoglin.java
index c5b9c0c650df5f4b7e3d2a431dc900e210104dea..49ca4f6a9e33fdb5295dae2b059d071551353c24 100644
--- a/src/main/java/net/minecraft/world/entity/monster/hoglin/Hoglin.java
+++ b/src/main/java/net/minecraft/world/entity/monster/hoglin/Hoglin.java
@@ -123,7 +123,7 @@ public class Hoglin extends Animal implements Enemy, HoglinBase {
@Override
public Brain<Hoglin> getBrain() {
- return super.getBrain();
+ return (Brain<Hoglin>) super.getBrain(); // Paper - decompile fix
}
@Override
diff --git a/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java b/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
2022-03-01 06:43:03 +01:00
index 92650d816113a0f1c2b589691895ebba3424d661..7ef0075cc16613709e145714204a728d8d8dd82b 100644
--- a/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
+++ b/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
2022-03-01 06:43:03 +01:00
@@ -76,7 +76,7 @@ public class RecipeManager extends SimpleJsonResourceReloadListener {
}
this.recipes = (Map) map1.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry1) -> {
- return (entry1.getValue()); // CraftBukkit
2021-11-23 09:57:41 +01:00
+ return entry1.getValue(); // CraftBukkit // Paper - decompile fix - *shrugs internally* // todo: is this needed anymore?
}));
this.byName = Maps.newHashMap(builder.build()); // CraftBukkit
RecipeManager.LOGGER.info("Loaded {} recipes", map1.size());
2021-11-24 23:50:33 +01:00
diff --git a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
index 57bc78e1a189386443abb02744e88b2fdf803a95..ef093604f001d3e899679f6d308780856f076193 100644
2021-11-24 23:50:33 +01:00
--- a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
+++ b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
@@ -42,7 +42,7 @@ public class PalettedContainer<T> implements PaletteResize<T> {
}
public static <T> Codec<PalettedContainer<T>> codec(IdMap<T> idList, Codec<T> entryCodec, PalettedContainer.Strategy provider, T object) {
- return RecordCodecBuilder.create((instance) -> {
+ return RecordCodecBuilder.<DiscData<T>>create((instance) -> { // Paper - decompile fix
return instance.group(entryCodec.mapResult(ExtraCodecs.orElsePartial(object)).listOf().fieldOf("palette").forGetter(PalettedContainer.DiscData::paletteEntries), Codec.LONG_STREAM.optionalFieldOf("data").forGetter(PalettedContainer.DiscData::storage)).apply(instance, PalettedContainer.DiscData::new);
}).comapFlatMap((serialized) -> {
return read(idList, provider, serialized);
@@ -278,10 +278,6 @@ public class PalettedContainer<T> implements PaletteResize<T> {
2021-11-24 23:50:33 +01:00
}
static record Configuration<T>(Palette.Factory factory, int bits) {
- Configuration(Palette.Factory factory, int i) {
- this.factory = factory;
- this.bits = i;
- }
public PalettedContainer.Data<T> createData(IdMap<T> idList, PaletteResize<T> listener, int size) {
BitStorage bitStorage = (BitStorage)(this.bits == 0 ? new ZeroBitStorage(size) : new SimpleBitStorage(this.bits, size));
@@ -316,10 +312,6 @@ public class PalettedContainer<T> implements PaletteResize<T> {
2021-11-24 23:50:33 +01:00
}
static record DiscData<T>(List<T> paletteEntries, Optional<LongStream> storage) {
- DiscData(List<T> list, Optional<LongStream> optional) {
- this.paletteEntries = list;
- this.storage = optional;
- }
}
public abstract static class Strategy {
diff --git a/src/main/java/net/minecraft/world/level/entity/EntityLookup.java b/src/main/java/net/minecraft/world/level/entity/EntityLookup.java
index 3864da01056970ae05cc3ca094f923178b4ffc97..e6b9f812e521abd552e0c7dc0429d5a62f2bfc35 100644
--- a/src/main/java/net/minecraft/world/level/entity/EntityLookup.java
+++ b/src/main/java/net/minecraft/world/level/entity/EntityLookup.java
@@ -20,7 +20,7 @@ public class EntityLookup<T extends EntityAccess> {
for(T entityAccess : this.byId.values()) {
U entityAccess2 = (U)((EntityAccess)filter.tryCast(entityAccess));
if (entityAccess2 != null) {
- action.accept((T)entityAccess2);
+ action.accept(entityAccess2); // Paper - decompile fix
}
}
diff --git a/src/main/java/net/minecraft/world/level/entity/EntitySection.java b/src/main/java/net/minecraft/world/level/entity/EntitySection.java
index e6b1663d4ccdd3842f711ad7547df8ccf973e4b1..524f3c42964eb83c9109bcc548a1075f1e295411 100644
--- a/src/main/java/net/minecraft/world/level/entity/EntitySection.java
+++ b/src/main/java/net/minecraft/world/level/entity/EntitySection.java
@@ -42,7 +42,7 @@ public class EntitySection<T extends EntityAccess> {
for(T entityAccess : collection) {
U entityAccess2 = (U)((EntityAccess)type.tryCast(entityAccess));
if (entityAccess2 != null && entityAccess.getBoundingBox().intersects(box)) {
- action.accept((T)entityAccess2);
+ action.accept(entityAccess2); // Paper - decompile fix
}
}