Paper/src/main/java/net/minecraft/server/InventoryPlayer.java

430 Zeilen
11 KiB
Java

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package net.minecraft.server;
public class InventoryPlayer implements IInventory {
public ItemStack[] items = new ItemStack[36];
public ItemStack[] armor = new ItemStack[4];
public int itemInHandIndex = 0;
public EntityHuman d;
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private ItemStack f;
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public boolean e = false;
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// CraftBukkit start
public ItemStack[] getContents() {
return this.items;
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}
public ItemStack[] getArmorContents() {
return this.armor;
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}
// CraftBukkit end
public InventoryPlayer(EntityHuman entityhuman) {
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this.d = entityhuman;
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}
public ItemStack getItemInHand() {
return this.itemInHandIndex < 9 && this.itemInHandIndex >= 0 ? this.items[this.itemInHandIndex] : null;
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}
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public static int h() {
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return 9;
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}
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private int e(int i) {
for (int j = 0; j < this.items.length; ++j) {
if (this.items[j] != null && this.items[j].id == i) {
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return j;
}
}
return -1;
}
private int firstPartial(ItemStack itemstack) {
for (int i = 0; i < this.items.length; ++i) {
if (this.items[i] != null && this.items[i].id == itemstack.id && this.items[i].isStackable() && this.items[i].count < this.items[i].getMaxStackSize() && this.items[i].count < this.getMaxStackSize() && (!this.items[i].usesData() || this.items[i].getData() == itemstack.getData())) {
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return i;
}
}
return -1;
}
// CraftBukkit start - watch method above! :D
public int canHold(ItemStack itemstack) {
int remains = itemstack.count;
for (int i = 0; i < this.items.length; ++i) {
if (this.items[i] == null) return itemstack.count;
// Taken from firstPartial(ItemStack)
if (this.items[i] != null && this.items[i].id == itemstack.id && this.items[i].isStackable() && this.items[i].count < this.items[i].getMaxStackSize() && this.items[i].count < this.getMaxStackSize() && (!this.items[i].usesData() || this.items[i].getData() == itemstack.getData())) {
remains -= (this.items[i].getMaxStackSize() < this.getMaxStackSize() ? this.items[i].getMaxStackSize() : this.getMaxStackSize()) - this.items[i].count;
}
if (remains <= 0) return itemstack.count;
}
return itemstack.count - remains;
}
// CraftBukkit end
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private int m() {
for (int i = 0; i < this.items.length; ++i) {
if (this.items[i] == null) {
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return i;
}
}
return -1;
}
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private int e(ItemStack itemstack) {
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int i = itemstack.id;
int j = itemstack.count;
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int k;
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if (itemstack.getMaxStackSize() == 1) {
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k = this.m();
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if (k < 0) {
return j;
} else {
if (this.items[k] == null) {
this.items[k] = ItemStack.b(itemstack);
}
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return 0;
}
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} else {
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k = this.firstPartial(itemstack);
if (k < 0) {
k = this.m();
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}
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if (k < 0) {
return j;
} else {
if (this.items[k] == null) {
this.items[k] = new ItemStack(i, 0, itemstack.getData());
}
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int l = j;
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if (j > this.items[k].getMaxStackSize() - this.items[k].count) {
l = this.items[k].getMaxStackSize() - this.items[k].count;
}
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if (l > this.getMaxStackSize() - this.items[k].count) {
l = this.getMaxStackSize() - this.items[k].count;
}
if (l == 0) {
return j;
} else {
j -= l;
this.items[k].count += l;
this.items[k].b = 5;
return j;
}
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}
}
}
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public void i() {
for (int i = 0; i < this.items.length; ++i) {
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if (this.items[i] != null) {
this.items[i].a(this.d.world, this.d, i, this.itemInHandIndex == i);
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}
}
}
public boolean b(int i) {
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int j = this.e(i);
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if (j < 0) {
return false;
} else {
if (--this.items[j].count <= 0) {
this.items[j] = null;
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}
return true;
}
}
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public boolean c(int i) {
int j = this.e(i);
return j >= 0;
}
public boolean pickup(ItemStack itemstack) {
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int i;
if (itemstack.f()) {
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i = this.m();
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if (i >= 0) {
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this.items[i] = ItemStack.b(itemstack);
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this.items[i].b = 5;
itemstack.count = 0;
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return true;
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} else if (this.d.abilities.canInstantlyBuild) {
itemstack.count = 0;
return true;
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} else {
return false;
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}
} else {
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do {
i = itemstack.count;
itemstack.count = this.e(itemstack);
} while (itemstack.count > 0 && itemstack.count < i);
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if (itemstack.count == i && this.d.abilities.canInstantlyBuild) {
itemstack.count = 0;
return true;
} else {
return itemstack.count < i;
}
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}
}
public ItemStack splitStack(int i, int j) {
ItemStack[] aitemstack = this.items;
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if (i >= this.items.length) {
aitemstack = this.armor;
i -= this.items.length;
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}
if (aitemstack[i] != null) {
ItemStack itemstack;
if (aitemstack[i].count <= j) {
itemstack = aitemstack[i];
aitemstack[i] = null;
return itemstack;
} else {
itemstack = aitemstack[i].a(j);
if (aitemstack[i].count == 0) {
aitemstack[i] = null;
}
return itemstack;
}
} else {
return null;
}
}
public void setItem(int i, ItemStack itemstack) {
ItemStack[] aitemstack = this.items;
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if (i >= aitemstack.length) {
i -= aitemstack.length;
aitemstack = this.armor;
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}
aitemstack[i] = itemstack;
}
public float a(Block block) {
float f = 1.0F;
if (this.items[this.itemInHandIndex] != null) {
f *= this.items[this.itemInHandIndex].a(block);
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}
return f;
}
public NBTTagList a(NBTTagList nbttaglist) {
int i;
NBTTagCompound nbttagcompound;
for (i = 0; i < this.items.length; ++i) {
if (this.items[i] != null) {
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nbttagcompound = new NBTTagCompound();
nbttagcompound.a("Slot", (byte) i);
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this.items[i].b(nbttagcompound);
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nbttaglist.a((NBTBase) nbttagcompound);
}
}
for (i = 0; i < this.armor.length; ++i) {
if (this.armor[i] != null) {
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nbttagcompound = new NBTTagCompound();
nbttagcompound.a("Slot", (byte) (i + 100));
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this.armor[i].b(nbttagcompound);
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nbttaglist.a((NBTBase) nbttagcompound);
}
}
return nbttaglist;
}
public void b(NBTTagList nbttaglist) {
this.items = new ItemStack[36];
this.armor = new ItemStack[4];
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for (int i = 0; i < nbttaglist.d(); ++i) {
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NBTTagCompound nbttagcompound = (NBTTagCompound) nbttaglist.a(i);
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int j = nbttagcompound.d("Slot") & 255;
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ItemStack itemstack = ItemStack.a(nbttagcompound);
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if (itemstack != null) {
if (j >= 0 && j < this.items.length) {
this.items[j] = itemstack;
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}
if (j >= 100 && j < this.armor.length + 100) {
this.armor[j - 100] = itemstack;
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}
}
}
}
public int getSize() {
return this.items.length + 4;
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}
public ItemStack getItem(int i) {
ItemStack[] aitemstack = this.items;
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if (i >= aitemstack.length) {
i -= aitemstack.length;
aitemstack = this.armor;
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}
return aitemstack[i];
}
public String getName() {
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return "Inventory";
}
public int getMaxStackSize() {
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return 64;
}
public int a(Entity entity) {
ItemStack itemstack = this.getItem(this.itemInHandIndex);
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return itemstack != null ? itemstack.a(entity) : 1;
}
public boolean b(Block block) {
// CraftBukkit start - fixed NPE
if (block == null) {
return false;
}
// CraftBukkit end
if (block.material.k()) {
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return true;
} else {
ItemStack itemstack = this.getItem(this.itemInHandIndex);
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return itemstack != null ? itemstack.b(block) : false;
}
}
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public int j() {
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int i = 0;
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for (int j = 0; j < this.armor.length; ++j) {
if (this.armor[j] != null && this.armor[j].getItem() instanceof ItemArmor) {
int k = ((ItemArmor) this.armor[j].getItem()).b;
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i += k;
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}
}
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return i;
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}
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public void d(int i) {
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i /= 4;
if (i < 1) {
i = 1;
}
for (int j = 0; j < this.armor.length; ++j) {
if (this.armor[j] != null && this.armor[j].getItem() instanceof ItemArmor) {
this.armor[j].damage(i, this.d);
if (this.armor[j].count == 0) {
this.armor[j].a(this.d);
this.armor[j] = null;
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}
}
}
}
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public void k() {
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int i;
for (i = 0; i < this.items.length; ++i) {
if (this.items[i] != null) {
this.d.a(this.items[i], true);
this.items[i] = null;
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}
}
for (i = 0; i < this.armor.length; ++i) {
if (this.armor[i] != null) {
this.d.a(this.armor[i], true);
this.armor[i] = null;
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}
}
}
public void update() {
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this.e = true;
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}
public void b(ItemStack itemstack) {
this.f = itemstack;
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this.d.a(itemstack);
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}
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public ItemStack l() {
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return this.f;
}
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public boolean a(EntityHuman entityhuman) {
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return this.d.dead ? false : entityhuman.i(this.d) <= 64.0D;
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}
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public boolean c(ItemStack itemstack) {
int i;
for (i = 0; i < this.armor.length; ++i) {
if (this.armor[i] != null && this.armor[i].c(itemstack)) {
return true;
}
}
for (i = 0; i < this.items.length; ++i) {
if (this.items[i] != null && this.items[i].c(itemstack)) {
return true;
}
}
return false;
}
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public void f() {}
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public void g() {}
public void a(InventoryPlayer inventoryplayer) {
int i;
for (i = 0; i < this.items.length; ++i) {
this.items[i] = ItemStack.b(inventoryplayer.items[i]);
}
for (i = 0; i < this.armor.length; ++i) {
this.armor[i] = ItemStack.b(inventoryplayer.armor[i]);
}
}
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}