2020-05-06 11:48:49 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2017-01-07 21:48:22 +01:00
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 15:41:58 -0500
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Subject: [PATCH] Enforce Sync Player Saves
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Saving players async is extremely dangerous. This will force it to main
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the same way we handle async chunk loads.
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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2021-02-22 09:03:03 +01:00
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index e8ede86cab0bfcf1164fcdb6b19a60099b50e5eb..fbb7424306d25b0c6dd69229e00c13c4c1a92fec 100644
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2017-01-07 21:48:22 +01:00
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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2021-02-22 09:03:03 +01:00
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@@ -976,11 +976,13 @@ public abstract class PlayerList {
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2017-01-07 21:48:22 +01:00
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}
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2019-04-27 08:26:04 +02:00
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public void savePlayers() {
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+ MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
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2017-01-07 21:48:22 +01:00
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MinecraftTimings.savePlayers.startTiming(); // Paper
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2019-04-27 08:26:04 +02:00
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for (int i = 0; i < this.players.size(); ++i) {
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this.savePlayerFile((EntityPlayer) this.players.get(i));
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2017-01-07 21:48:22 +01:00
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}
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MinecraftTimings.savePlayers.stopTiming(); // Paper
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+ return null; }); // Paper - ensure main
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}
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2019-04-27 08:26:04 +02:00
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public WhiteList getWhitelist() {
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