Paper/src/main/java/net/minecraft/server/ContainerPlayer.java

139 Zeilen
4.6 KiB
Java

package net.minecraft.server;
// CraftBukkit start
import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
import org.bukkit.craftbukkit.inventory.CraftInventoryView;
// CraftBukkit end
public class ContainerPlayer extends Container {
public InventoryCrafting craftInventory;
public IInventory resultInventory;
public boolean c;
// CraftBukkit start
private CraftInventoryView bukkitEntity = null;
private PlayerInventory player;
// CraftBukkit end
public ContainerPlayer(PlayerInventory playerinventory) {
this(playerinventory, true);
}
public ContainerPlayer(PlayerInventory playerinventory, boolean flag) {
this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
this.craftInventory = new InventoryCrafting(this, 2, 2);
this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot
this.player = playerinventory; // CraftBukkit - save player
this.c = false;
this.c = flag;
this.a((Slot) (new SlotResult(playerinventory.d, this.craftInventory, this.resultInventory, 0, 144, 36)));
int i;
int j;
for (i = 0; i < 2; ++i) {
for (j = 0; j < 2; ++j) {
this.a(new Slot(this.craftInventory, j + i * 2, 88 + j * 18, 26 + i * 18));
}
}
for (i = 0; i < 4; ++i) {
this.a((Slot) (new SlotArmor(this, playerinventory, playerinventory.getSize() - 1 - i, 8, 8 + i * 18, i)));
}
for (i = 0; i < 3; ++i) {
for (j = 0; j < 9; ++j) {
this.a(new Slot(playerinventory, j + (i + 1) * 9, 8 + j * 18, 84 + i * 18));
}
}
for (i = 0; i < 9; ++i) {
this.a(new Slot(playerinventory, i, 8 + i * 18, 142));
}
// this.a((IInventory) this.craftInventory); // CraftBukkit - unneeded since it just sets result slot to empty
}
public void a(IInventory iinventory) {
// CraftBukkit start (Note: the following line would cause an error if called during construction)
CraftingManager.getInstance().lastCraftView = getBukkitView();
ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory);
this.resultInventory.setItem(0, craftResult);
if (super.listeners.size() < 1) {
return;
}
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EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it.
player.netServerHandler.sendPacket(new Packet103SetSlot(player.activeContainer.windowId, 0, craftResult));
// CraftBukkit end
}
public void a(EntityHuman entityhuman) {
super.a(entityhuman);
for (int i = 0; i < 4; ++i) {
ItemStack itemstack = this.craftInventory.getItem(i);
if (itemstack != null) {
entityhuman.b(itemstack);
this.craftInventory.setItem(i, (ItemStack) null);
}
}
}
public boolean b(EntityHuman entityhuman) {
return true;
}
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public ItemStack a(int i) {
ItemStack itemstack = null;
Slot slot = (Slot) this.e.get(i);
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if (slot != null && slot.c()) {
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ItemStack itemstack1 = slot.getItem();
itemstack = itemstack1.cloneItemStack();
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if (i == 0) {
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if (!this.a(itemstack1, 9, 45, true)) {
return null;
}
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} else if (i >= 9 && i < 36) {
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if (!this.a(itemstack1, 36, 45, false)) {
return null;
}
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} else if (i >= 36 && i < 45) {
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if (!this.a(itemstack1, 9, 36, false)) {
return null;
}
} else if (!this.a(itemstack1, 9, 45, false)) {
return null;
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}
if (itemstack1.count == 0) {
slot.c((ItemStack) null);
} else {
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slot.d();
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}
if (itemstack1.count == itemstack.count) {
return null;
}
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slot.b(itemstack1);
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}
return itemstack;
}
// CraftBukkit start
public CraftInventoryView getBukkitView() {
if (bukkitEntity != null) {
return bukkitEntity;
}
CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
bukkitEntity = new CraftInventoryView(this.player.d.getBukkitEntity(), inventory, this);
return bukkitEntity;
}
// CraftBukkit end
}