Paper/src/main/java/net/minecraft/server/Entity.java

1025 Zeilen
32 KiB
Java

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package net.minecraft.server;
// CraftBukkit start
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import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.event.Event.Type;
import org.bukkit.event.entity.EntityCombustEvent;
import org.bukkit.event.entity.EntityDamageByBlockEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
// CraftBukkit end
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import java.util.List;
import java.util.Random;
public abstract class Entity {
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private static int entityCount = 0;
public int id;
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public double h;
public boolean i;
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public Entity passenger;
public Entity vehicle;
public World world;
public double lastX;
public double lastY;
public double lastZ;
public double locX;
public double locY;
public double locZ;
public double motX;
public double motY;
public double motZ;
public float yaw;
public float pitch;
public float lastYaw;
public float lastPitch;
public final AxisAlignedBB boundingBox;
public boolean onGround;
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public boolean B;
public boolean C;
public boolean D;
public boolean E;
public boolean F;
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public boolean dead;
public float height;
public float length;
public float width;
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public float K;
public float L;
protected boolean M;
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protected float fallDistance;
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private int b;
public double O;
public double P;
public double Q;
public float R;
public float S;
public boolean T;
public float U;
public boolean V;
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protected Random random;
public int ticksLived;
public int maxFireTicks;
public int fireTicks;
public int maxAirTicks; // Craftbukkit: Make public
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protected boolean ab;
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public int noDamageTicks;
public int airTicks;
private boolean justCreated;
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protected boolean ae;
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protected DataWatcher datawatcher;
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private double d;
private double e;
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public boolean ag;
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public int chunkX;
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public int ai;
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public int chunkZ;
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public Entity(World world) {
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this.id = entityCount++;
this.h = 1.0D;
this.i = false;
this.boundingBox = AxisAlignedBB.a(0.0D, 0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
this.onGround = false;
this.D = false;
this.E = false;
this.F = true;
this.dead = false;
this.height = 0.0F;
this.length = 0.6F;
this.width = 1.8F;
this.K = 0.0F;
this.L = 0.0F;
this.M = true;
this.fallDistance = 0.0F;
this.b = 1;
this.R = 0.0F;
this.S = 0.0F;
this.T = false;
this.U = 0.0F;
this.V = false;
this.random = new Random();
this.ticksLived = 0;
this.maxFireTicks = 1;
this.fireTicks = 0;
this.maxAirTicks = 300;
this.ab = false;
this.noDamageTicks = 0;
this.airTicks = 300;
this.justCreated = true;
this.ae = false;
this.datawatcher = new DataWatcher();
this.ag = false;
this.world = world;
this.a(0.0D, 0.0D, 0.0D);
this.datawatcher.a(0, Byte.valueOf((byte) 0));
this.a();
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}
protected abstract void a();
public DataWatcher p() {
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return this.datawatcher;
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}
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public boolean equals(Object object) {
return object instanceof Entity ? ((Entity) object).id == this.id : false;
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}
public int hashCode() {
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return this.id;
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}
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public void q() {
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this.dead = true;
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}
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protected void a(float f, float f1) {
this.length = f;
this.width = f1;
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}
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protected void b(float f, float f1) {
this.yaw = f;
this.pitch = f1;
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}
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public void a(double d0, double d1, double d2) {
this.locX = d0;
this.locY = d1;
this.locZ = d2;
float f = this.length / 2.0F;
float f1 = this.width;
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this.boundingBox.c(d0 - (double) f, d1 - (double) this.height + (double) this.R, d2 - (double) f, d0 + (double) f, d1 - (double) this.height + (double) this.R + (double) f1, d2 + (double) f);
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}
public void b_() {
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this.r();
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}
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public void r() {
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if (this.vehicle != null && this.vehicle.dead) {
this.vehicle = null;
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}
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++this.ticksLived;
this.K = this.L;
this.lastX = this.locX;
this.lastY = this.locY;
this.lastZ = this.locZ;
this.lastPitch = this.pitch;
this.lastYaw = this.yaw;
if (this.v()) {
if (!this.ab && !this.justCreated) {
float f = MathHelper.a(this.motX * this.motX * 0.20000000298023224D + this.motY * this.motY + this.motZ * this.motZ * 0.20000000298023224D) * 0.2F;
if (f > 1.0F) {
f = 1.0F;
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}
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this.world.a(this, "random.splash", f, 1.0F + (this.random.nextFloat() - this.random.nextFloat()) * 0.4F);
float f1 = (float) MathHelper.b(this.boundingBox.b);
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int i;
float f2;
float f3;
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for (i = 0; (float) i < 1.0F + this.length * 20.0F; ++i) {
f2 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
f3 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
this.world.a("bubble", this.locX + (double) f2, (double) (f1 + 1.0F), this.locZ + (double) f3, this.motX, this.motY - (double) (this.random.nextFloat() * 0.2F), this.motZ);
}
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for (i = 0; (float) i < 1.0F + this.length * 20.0F; ++i) {
f2 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
f3 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
this.world.a("splash", this.locX + (double) f2, (double) (f1 + 1.0F), this.locZ + (double) f3, this.motX, this.motY, this.motZ);
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}
}
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this.fallDistance = 0.0F;
this.ab = true;
this.fireTicks = 0;
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} else {
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this.ab = false;
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}
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if (this.world.isStatic) {
this.fireTicks = 0;
} else if (this.fireTicks > 0) {
if (this.ae) {
this.fireTicks -= 4;
if (this.fireTicks < 0) {
this.fireTicks = 0;
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}
} else {
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if (this.fireTicks % 20 == 0) {
// CraftBukkit start
// TODO: this event spams!
if(this instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
org.bukkit.entity.Entity damagee = this.getBukkitEntity();
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DamageCause damageType = EntityDamageEvent.DamageCause.FIRE_TICK;
int damageDone = 1;
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EntityDamageEvent event = new EntityDamageEvent(damagee, damageType, damageDone);
server.getPluginManager().callEvent(event);
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if (!event.isCancelled()){
this.a((Entity) null, event.getDamage());
}
} else {
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this.a((Entity) null, 1);
}
// CraftBukkit end
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}
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--this.fireTicks;
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}
}
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if (this.x()) {
this.s();
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}
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if (this.locY < -64.0D) {
this.t();
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}
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if (!this.world.isStatic) {
this.a(0, this.fireTicks > 0);
this.a(2, this.vehicle != null);
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}
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this.justCreated = false;
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}
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protected void s() {
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if (!this.ae) {
// CraftBukkit start
// TODO: this event spams!
if(this instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
// TODO: shouldn't be sending null for the block.
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org.bukkit.block.Block damager = null; //((WorldServer) this.l).getWorld().getBlockAt(i, j, k);
org.bukkit.entity.Entity damagee = this.getBukkitEntity();
DamageCause damageType = EntityDamageEvent.DamageCause.LAVA;
int damageDone = 4;
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EntityDamageByBlockEvent event = new EntityDamageByBlockEvent(damager, damagee, damageType, damageDone);
server.getPluginManager().callEvent(event);
if (!event.isCancelled()){
this.a((Entity) null, event.getDamage());
}
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if(this.fireTicks <= 0){
// not on fire yet
Type eventType = Type.ENTITY_COMBUST;
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EntityCombustEvent combustEvent = new EntityCombustEvent(eventType, damagee);
server.getPluginManager().callEvent(combustEvent);
if (!combustEvent.isCancelled()){
this.fireTicks = 600;
}
} else {
// reset fire level back to max
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this.fireTicks = 600;
}
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return;
}
// CraftBukkit end
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this.a((Entity) null, 4);
this.fireTicks = 600;
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}
}
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protected void t() {
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this.q();
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}
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public boolean b(double d0, double d1, double d2) {
AxisAlignedBB axisalignedbb = this.boundingBox.c(d0, d1, d2);
List list = this.world.a(this, axisalignedbb);
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return list.size() > 0 ? false : !this.world.b(axisalignedbb);
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}
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public void c(double d0, double d1, double d2) {
if (this.T) {
this.boundingBox.d(d0, d1, d2);
this.locX = (this.boundingBox.a + this.boundingBox.d) / 2.0D;
this.locY = this.boundingBox.b + (double) this.height - (double) this.R;
this.locZ = (this.boundingBox.c + this.boundingBox.f) / 2.0D;
} else {
double d3 = this.locX;
double d4 = this.locZ;
double d5 = d0;
double d6 = d1;
double d7 = d2;
AxisAlignedBB axisalignedbb = this.boundingBox.b();
boolean flag = this.onGround && this.J();
if (flag) {
double d8;
for (d8 = 0.05D; d0 != 0.0D && this.world.a(this, this.boundingBox.c(d0, -1.0D, 0.0D)).size() == 0; d5 = d0) {
if (d0 < d8 && d0 >= -d8) {
d0 = 0.0D;
} else if (d0 > 0.0D) {
d0 -= d8;
} else {
d0 += d8;
}
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}
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for (; d2 != 0.0D && this.world.a(this, this.boundingBox.c(0.0D, -1.0D, d2)).size() == 0; d7 = d2) {
if (d2 < d8 && d2 >= -d8) {
d2 = 0.0D;
} else if (d2 > 0.0D) {
d2 -= d8;
} else {
d2 += d8;
}
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}
}
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List list = this.world.a(this, this.boundingBox.a(d0, d1, d2));
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for (int i = 0; i < list.size(); ++i) {
d1 = ((AxisAlignedBB) list.get(i)).b(this.boundingBox, d1);
}
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this.boundingBox.d(0.0D, d1, 0.0D);
if (!this.F && d6 != d1) {
d2 = 0.0D;
d1 = 0.0D;
d0 = 0.0D;
}
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boolean flag1 = this.onGround || d6 != d1 && d6 < 0.0D;
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int j;
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for (j = 0; j < list.size(); ++j) {
d0 = ((AxisAlignedBB) list.get(j)).a(this.boundingBox, d0);
}
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this.boundingBox.d(d0, 0.0D, 0.0D);
if (!this.F && d5 != d0) {
d2 = 0.0D;
d1 = 0.0D;
d0 = 0.0D;
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}
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for (j = 0; j < list.size(); ++j) {
d2 = ((AxisAlignedBB) list.get(j)).c(this.boundingBox, d2);
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}
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this.boundingBox.d(0.0D, 0.0D, d2);
if (!this.F && d7 != d2) {
d2 = 0.0D;
d1 = 0.0D;
d0 = 0.0D;
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}
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double d9;
double d10;
int k;
if (this.S > 0.0F && flag1 && this.R < 0.05F && (d5 != d0 || d7 != d2)) {
d9 = d0;
d10 = d1;
double d11 = d2;
d0 = d5;
d1 = (double) this.S;
d2 = d7;
AxisAlignedBB axisalignedbb1 = this.boundingBox.b();
this.boundingBox.b(axisalignedbb);
list = this.world.a(this, this.boundingBox.a(d5, d1, d7));
for (k = 0; k < list.size(); ++k) {
d1 = ((AxisAlignedBB) list.get(k)).b(this.boundingBox, d1);
}
this.boundingBox.d(0.0D, d1, 0.0D);
if (!this.F && d6 != d1) {
d2 = 0.0D;
d1 = 0.0D;
d0 = 0.0D;
}
for (k = 0; k < list.size(); ++k) {
d0 = ((AxisAlignedBB) list.get(k)).a(this.boundingBox, d0);
}
this.boundingBox.d(d0, 0.0D, 0.0D);
if (!this.F && d5 != d0) {
d2 = 0.0D;
d1 = 0.0D;
d0 = 0.0D;
}
for (k = 0; k < list.size(); ++k) {
d2 = ((AxisAlignedBB) list.get(k)).c(this.boundingBox, d2);
}
this.boundingBox.d(0.0D, 0.0D, d2);
if (!this.F && d7 != d2) {
d2 = 0.0D;
d1 = 0.0D;
d0 = 0.0D;
}
if (d9 * d9 + d11 * d11 >= d0 * d0 + d2 * d2) {
d0 = d9;
d1 = d10;
d2 = d11;
this.boundingBox.b(axisalignedbb1);
} else {
this.R = (float) ((double) this.R + 0.5D);
}
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}
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this.locX = (this.boundingBox.a + this.boundingBox.d) / 2.0D;
this.locY = this.boundingBox.b + (double) this.height - (double) this.R;
this.locZ = (this.boundingBox.c + this.boundingBox.f) / 2.0D;
this.B = d5 != d0 || d7 != d2;
this.C = d6 != d1;
this.onGround = d6 != d1 && d6 < 0.0D;
this.D = this.B || this.C;
this.a(d1, this.onGround);
if (d5 != d0) {
this.motX = 0.0D;
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}
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if (d6 != d1) {
this.motY = 0.0D;
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}
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if (d7 != d2) {
this.motZ = 0.0D;
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}
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d9 = this.locX - d3;
d10 = this.locZ - d4;
int l;
int i1;
int j1;
if (this.M && !flag) {
this.L = (float) ((double) this.L + (double) MathHelper.a(d9 * d9 + d10 * d10) * 0.6D);
l = MathHelper.b(this.locX);
i1 = MathHelper.b(this.locY - 0.20000000298023224D - (double) this.height);
j1 = MathHelper.b(this.locZ);
k = this.world.getTypeId(l, i1, j1);
if (this.L > (float) this.b && k > 0) {
++this.b;
StepSound stepsound = Block.byId[k].stepSound;
if (this.world.getTypeId(l, i1 + 1, j1) == Block.SNOW.id) {
stepsound = Block.SNOW.stepSound;
this.world.a(this, stepsound.c(), stepsound.a() * 0.15F, stepsound.b());
} else if (!Block.byId[k].material.isLiquid()) {
this.world.a(this, stepsound.c(), stepsound.a() * 0.15F, stepsound.b());
}
Block.byId[k].b(this.world, l, i1, j1, this);
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}
}
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l = MathHelper.b(this.boundingBox.a);
i1 = MathHelper.b(this.boundingBox.b);
j1 = MathHelper.b(this.boundingBox.c);
k = MathHelper.b(this.boundingBox.d);
int k1 = MathHelper.b(this.boundingBox.e);
int l1 = MathHelper.b(this.boundingBox.f);
if (this.world.a(l, i1, j1, k, k1, l1)) {
for (int i2 = l; i2 <= k; ++i2) {
for (int j2 = i1; j2 <= k1; ++j2) {
for (int k2 = j1; k2 <= l1; ++k2) {
int l2 = this.world.getTypeId(i2, j2, k2);
if (l2 > 0) {
Block.byId[l2].a(this.world, i2, j2, k2, this);
}
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}
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}
}
}
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this.R *= 0.4F;
boolean flag2 = this.v();
if (this.world.c(this.boundingBox)) {
this.b(1);
if (!flag2) {
++this.fireTicks;
// CraftBukkit start
if (this.fireTicks <= 0){
// not on fire yet
CraftServer server = ((WorldServer) this.world).getServer();
org.bukkit.entity.Entity damagee = this.getBukkitEntity();
Type eventType = Type.ENTITY_COMBUST;
EntityCombustEvent event = new EntityCombustEvent(eventType, damagee);
server.getPluginManager().callEvent(event);
if (!event.isCancelled()){
this.fireTicks = 300;
}
} else {
// CraftBukkit end - reset fire level back to max
this.fireTicks = 300;
}
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}
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} else if (this.fireTicks <= 0) {
this.fireTicks = -this.maxFireTicks;
}
if (flag2 && this.fireTicks > 0) {
this.world.a(this, "random.fizz", 0.7F, 1.6F + (this.random.nextFloat() - this.random.nextFloat()) * 0.4F);
this.fireTicks = -this.maxFireTicks;
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}
}
}
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protected void a(double d0, boolean flag) {
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if (flag) {
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if (this.fallDistance > 0.0F) {
this.a(this.fallDistance);
this.fallDistance = 0.0F;
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}
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} else if (d0 < 0.0D) {
this.fallDistance = (float) ((double) this.fallDistance - d0);
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}
}
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public AxisAlignedBB u() {
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return null;
}
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protected void b(int i) {
if (!this.ae) {
// CraftBukkit start
if(this instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
org.bukkit.entity.Entity damagee = this.getBukkitEntity();
DamageCause damageType = EntityDamageEvent.DamageCause.FIRE;
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int damageDone = i;
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EntityDamageEvent event = new EntityDamageEvent(damagee, damageType, damageDone);
server.getPluginManager().callEvent(event);
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if (!event.isCancelled()){
this.a((Entity) null, event.getDamage());
}
return;
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}
// CraftBukkit end
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this.a((Entity) null, i);
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}
}
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protected void a(float f) {}
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public boolean v() {
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return this.world.a(this.boundingBox.b(0.0D, -0.4000000059604645D, 0.0D), Material.WATER, this);
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}
public boolean a(Material material) {
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double d0 = this.locY + (double) this.w();
int i = MathHelper.b(this.locX);
int j = MathHelper.d((float) MathHelper.b(d0));
int k = MathHelper.b(this.locZ);
int l = this.world.getTypeId(i, j, k);
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if (l != 0 && Block.byId[l].material == material) {
float f = BlockFluids.c(this.world.getData(i, j, k)) - 0.11111111F;
float f1 = (float) (j + 1) - f;
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return d0 < (double) f1;
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} else {
return false;
}
}
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public float w() {
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return 0.0F;
}
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public boolean x() {
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return this.world.a(this.boundingBox.b(-0.10000000149011612D, -0.4000000059604645D, -0.10000000149011612D), Material.LAVA);
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}
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public void a(float f, float f1, float f2) {
float f3 = MathHelper.c(f * f + f1 * f1);
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if (f3 >= 0.01F) {
if (f3 < 1.0F) {
f3 = 1.0F;
}
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f3 = f2 / f3;
f *= f3;
f1 *= f3;
float f4 = MathHelper.a(this.yaw * 3.1415927F / 180.0F);
float f5 = MathHelper.b(this.yaw * 3.1415927F / 180.0F);
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this.motX += (double) (f * f5 - f1 * f4);
this.motZ += (double) (f1 * f5 + f * f4);
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}
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}
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public float b(float f) {
int i = MathHelper.b(this.locX);
double d0 = (this.boundingBox.e - this.boundingBox.b) * 0.66D;
int j = MathHelper.b(this.locY - (double) this.height + d0);
int k = MathHelper.b(this.locZ);
return this.world.a(MathHelper.b(this.boundingBox.a), MathHelper.b(this.boundingBox.b), MathHelper.b(this.boundingBox.c), MathHelper.b(this.boundingBox.d), MathHelper.b(this.boundingBox.e), MathHelper.b(this.boundingBox.f)) ? this.world.l(i, j, k) : 0.0F;
}
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public void b(double d0, double d1, double d2, float f, float f1) {
this.lastX = this.locX = d0;
this.lastY = this.locY = d1;
this.lastZ = this.locZ = d2;
this.lastYaw = this.yaw = f;
this.lastPitch = this.pitch = f1;
this.R = 0.0F;
double d3 = (double) (this.lastYaw - f);
if (d3 < -180.0D) {
this.lastYaw += 360.0F;
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}
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if (d3 >= 180.0D) {
this.lastYaw -= 360.0F;
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}
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this.a(this.locX, this.locY, this.locZ);
this.b(f, f1);
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}
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public void c(double d0, double d1, double d2, float f, float f1) {
this.O = this.lastX = this.locX = d0;
this.P = this.lastY = this.locY = d1 + (double) this.height;
this.Q = this.lastZ = this.locZ = d2;
this.yaw = f;
this.pitch = f1;
this.a(this.locX, this.locY, this.locZ);
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}
public float a(Entity entity) {
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float f = (float) (this.locX - entity.locX);
float f1 = (float) (this.locY - entity.locY);
float f2 = (float) (this.locZ - entity.locZ);
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return MathHelper.c(f * f + f1 * f1 + f2 * f2);
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}
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public double d(double d0, double d1, double d2) {
double d3 = this.locX - d0;
double d4 = this.locY - d1;
double d5 = this.locZ - d2;
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return d3 * d3 + d4 * d4 + d5 * d5;
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}
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public double e(double d0, double d1, double d2) {
double d3 = this.locX - d0;
double d4 = this.locY - d1;
double d5 = this.locZ - d2;
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return (double) MathHelper.a(d3 * d3 + d4 * d4 + d5 * d5);
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}
public double b(Entity entity) {
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double d0 = this.locX - entity.locX;
double d1 = this.locY - entity.locY;
double d2 = this.locZ - entity.locZ;
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return d0 * d0 + d1 * d1 + d2 * d2;
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}
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public void b(EntityHuman entityhuman) {}
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public void c(Entity entity) {
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if (entity.passenger != this && entity.vehicle != this) {
double d0 = entity.locX - this.locX;
double d1 = entity.locZ - this.locZ;
double d2 = MathHelper.a(d0, d1);
if (d2 >= 0.009999999776482582D) {
d2 = (double) MathHelper.a(d2);
d0 /= d2;
d1 /= d2;
double d3 = 1.0D / d2;
if (d3 > 1.0D) {
d3 = 1.0D;
}
d0 *= d3;
d1 *= d3;
d0 *= 0.05000000074505806D;
d1 *= 0.05000000074505806D;
d0 *= (double) (1.0F - this.U);
d1 *= (double) (1.0F - this.U);
this.f(-d0, 0.0D, -d1);
entity.f(d0, 0.0D, d1);
}
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}
}
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public void f(double d0, double d1, double d2) {
this.motX += d0;
this.motY += d1;
this.motZ += d2;
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}
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protected void y() {
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this.E = true;
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}
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public boolean a(Entity entity, int i) {
this.y();
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return false;
}
public boolean c_() {
return false;
}
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public boolean z() {
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return false;
}
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public void b(Entity entity, int i) {}
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public boolean c(NBTTagCompound nbttagcompound) {
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String s = this.A();
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if (!this.dead && s != null) {
nbttagcompound.a("id", s);
this.d(nbttagcompound);
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return true;
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} else {
return false;
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}
}
public void d(NBTTagCompound nbttagcompound) {
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nbttagcompound.a("Pos", (NBTBase) this.a(new double[] { this.locX, this.locY, this.locZ}));
nbttagcompound.a("Motion", (NBTBase) this.a(new double[] { this.motX, this.motY, this.motZ}));
nbttagcompound.a("Rotation", (NBTBase) this.a(new float[] { this.yaw, this.pitch}));
nbttagcompound.a("FallDistance", this.fallDistance);
nbttagcompound.a("Fire", (short) this.fireTicks);
nbttagcompound.a("Air", (short) this.airTicks);
nbttagcompound.a("OnGround", this.onGround);
this.a(nbttagcompound);
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}
public void e(NBTTagCompound nbttagcompound) {
NBTTagList nbttaglist = nbttagcompound.k("Pos");
NBTTagList nbttaglist1 = nbttagcompound.k("Motion");
NBTTagList nbttaglist2 = nbttagcompound.k("Rotation");
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this.a(0.0D, 0.0D, 0.0D);
this.motX = ((NBTTagDouble) nbttaglist1.a(0)).a;
this.motY = ((NBTTagDouble) nbttaglist1.a(1)).a;
this.motZ = ((NBTTagDouble) nbttaglist1.a(2)).a;
this.lastX = this.O = this.locX = ((NBTTagDouble) nbttaglist.a(0)).a;
this.lastY = this.P = this.locY = ((NBTTagDouble) nbttaglist.a(1)).a;
this.lastZ = this.Q = this.locZ = ((NBTTagDouble) nbttaglist.a(2)).a;
this.lastYaw = this.yaw = ((NBTTagFloat) nbttaglist2.a(0)).a;
this.lastPitch = this.pitch = ((NBTTagFloat) nbttaglist2.a(1)).a;
this.fallDistance = nbttagcompound.f("FallDistance");
this.fireTicks = nbttagcompound.c("Fire");
this.airTicks = nbttagcompound.c("Air");
this.onGround = nbttagcompound.l("OnGround");
this.a(this.locX, this.locY, this.locZ);
this.b(nbttagcompound);
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}
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protected final String A() {
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return EntityTypes.b(this);
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}
protected abstract void b(NBTTagCompound nbttagcompound);
protected abstract void a(NBTTagCompound nbttagcompound);
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protected NBTTagList a(double... adouble) {
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NBTTagList nbttaglist = new NBTTagList();
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double[] adouble1 = adouble;
int i = adouble.length;
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for (int j = 0; j < i; ++j) {
double d0 = adouble1[j];
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nbttaglist.a((NBTBase) (new NBTTagDouble(d0)));
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}
return nbttaglist;
}
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protected NBTTagList a(float... afloat) {
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NBTTagList nbttaglist = new NBTTagList();
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float[] afloat1 = afloat;
int i = afloat.length;
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for (int j = 0; j < i; ++j) {
float f = afloat1[j];
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nbttaglist.a((NBTBase) (new NBTTagFloat(f)));
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}
return nbttaglist;
}
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public EntityItem a(int i, int j) {
return this.a(i, j, 0.0F);
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}
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public EntityItem a(int i, int j, float f) {
return this.a(new ItemStack(i, j, 0), f);
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}
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public EntityItem a(ItemStack itemstack, float f) {
EntityItem entityitem = new EntityItem(this.world, this.locX, this.locY + (double) f, this.locZ, itemstack);
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entityitem.c = 10;
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this.world.a((Entity) entityitem);
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return entityitem;
}
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public boolean B() {
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return !this.dead;
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}
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public boolean C() {
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int i = MathHelper.b(this.locX);
int j = MathHelper.b(this.locY + (double) this.w());
int k = MathHelper.b(this.locZ);
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return this.world.d(i, j, k);
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}
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public boolean a(EntityHuman entityhuman) {
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return false;
}
public AxisAlignedBB d(Entity entity) {
return null;
}
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public void D() {
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if (this.vehicle.dead) {
this.vehicle = null;
} else {
this.motX = 0.0D;
this.motY = 0.0D;
this.motZ = 0.0D;
this.b_();
this.vehicle.E();
this.e += (double) (this.vehicle.yaw - this.vehicle.lastYaw);
for (this.d += (double) (this.vehicle.pitch - this.vehicle.lastPitch); this.e >= 180.0D; this.e -= 360.0D) {
;
}
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while (this.e < -180.0D) {
this.e += 360.0D;
}
while (this.d >= 180.0D) {
this.d -= 360.0D;
}
while (this.d < -180.0D) {
this.d += 360.0D;
}
double d0 = this.e * 0.5D;
double d1 = this.d * 0.5D;
float f = 10.0F;
if (d0 > (double) f) {
d0 = (double) f;
}
if (d0 < (double) (-f)) {
d0 = (double) (-f);
}
if (d1 > (double) f) {
d1 = (double) f;
}
if (d1 < (double) (-f)) {
d1 = (double) (-f);
}
this.e -= d0;
this.d -= d1;
this.yaw = (float) ((double) this.yaw + d0);
this.pitch = (float) ((double) this.pitch + d1);
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}
}
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public void E() {
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this.passenger.a(this.locX, this.locY + this.k() + this.passenger.F(), this.locZ);
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}
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public double F() {
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return (double) this.height;
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}
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public double k() {
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return (double) this.width * 0.75D;
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}
public void e(Entity entity) {
// CraftBukkit start
setPassengerOf(entity);
}
protected org.bukkit.entity.Entity bukkitEntity;
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public org.bukkit.entity.Entity getBukkitEntity(){
if (bukkitEntity == null) {
bukkitEntity = org.bukkit.craftbukkit.entity.CraftEntity.getEntity(((WorldServer) this.world).getServer(), this);
}
return bukkitEntity;
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}
public void setPassengerOf(Entity entity) {
// e(null) doesn't really fly for overloaded methods,
// so this method is needed
// CraftBukkit end
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this.d = 0.0D;
this.e = 0.0D;
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if (entity == null) {
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if (this.vehicle != null) {
this.c(this.vehicle.locX, this.vehicle.boundingBox.b + (double) this.vehicle.width, this.vehicle.locZ, this.yaw, this.pitch);
this.vehicle.passenger = null;
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}
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this.vehicle = null;
} else if (this.vehicle == entity) {
this.vehicle.passenger = null;
this.vehicle = null;
this.c(entity.locX, entity.boundingBox.b + (double) entity.width, entity.locZ, this.yaw, this.pitch);
} else {
if (this.vehicle != null) {
this.vehicle.passenger = null;
}
if (entity.passenger != null) {
entity.passenger.vehicle = null;
}
this.vehicle = entity;
entity.passenger = this;
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}
}
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public Vec3D G() {
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return null;
}
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public void H() {}
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public ItemStack[] I() {
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return null;
}
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public boolean J() {
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return this.c(1);
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}
public void b(boolean flag) {
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this.a(1, flag);
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}
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protected boolean c(int i) {
return (this.datawatcher.a(0) & 1 << i) != 0;
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}
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protected void a(int i, boolean flag) {
byte b0 = this.datawatcher.a(0);
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if (flag) {
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this.datawatcher.b(0, Byte.valueOf((byte) (b0 | 1 << i)));
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} else {
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this.datawatcher.b(0, Byte.valueOf((byte) (b0 & ~(1 << i))));
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}
}
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}