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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 11 Mar 2021 03:03:32 -0800
Subject: [PATCH] Do not run close logic for inventories on chunk unload
Still call the event and change the active container though. We
want to avoid close logic because it's possible to load the
chunk through it. This should also be OK from a leak prevention/
state desync POV because the TE is getting unloaded anyways.
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index c83f2be16953b5cc009ddef81fd082295f3b2f71..f2015ffc83696b7ab6a552d4bb6fec1d8f6c6031 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1270,9 +1270,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
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// Spigot Start
for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) {
if (tileentity instanceof net.minecraft.world.Container) {
+ // Paper start - this area looks like it can load chunks, change the behavior
+ // chests for example can apply physics to the world
+ // so instead we just change the active container and call the event
for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) {
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- h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper - Inventory close reason
+ ((org.bukkit.craftbukkit.entity.CraftHumanEntity) h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper - Inventory close reason
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}
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+ // Paper end - this area looks like it can load chunks, change the behavior
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}
}
// Spigot End
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 5fff2d791b924e402a1b861c3cff8989c19d5e3b..b04b31e599c4954d4d4176f9d99f29bf0c1fadd7 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -1581,6 +1581,18 @@ public class ServerPlayer extends Player {
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this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
this.doCloseContainer();
}
+ // Paper start - special close for unloaded inventory
+ @Override
+ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
+ // copied from above
+ CraftEventFactory.handleInventoryCloseEvent(this, reason); // CraftBukkit
+ // Paper end
+ // copied from below
+ this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
+ this.containerMenu = this.inventoryMenu;
+ // do not run close logic
+ }
+ // Paper end - special close for unloaded inventory
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@Override
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public void doCloseContainer() {
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 2c15a39d19d392e8aa2f5d70bf1bab9816fc186a..c6a4252979da274ec5c3c6d95548c18e12977c3b 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -506,6 +506,11 @@ public abstract class Player extends LivingEntity {
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this.containerMenu = this.inventoryMenu;
}
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// Paper end - Inventory close reason
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+ // Paper start - special close for unloaded inventory
+ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
+ this.containerMenu = this.inventoryMenu;
+ }
+ // Paper end - special close for unloaded inventory
public void closeContainer() {
this.containerMenu = this.inventoryMenu;