Paper/patches/unapplied/server/0636-Add-cause-to-Weather-ThunderChangeEvents.patch

119 Zeilen
6.7 KiB
Diff

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 2 Dec 2020 18:23:26 -0800
Subject: [PATCH] Add cause to Weather/ThunderChangeEvents
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index dc3c519542e40a9645fd21cc91bbebc5e1285e3a..8a18b41bba88c8fd75bc08576a8f01b7967dbda5 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -531,8 +531,8 @@ public class ServerLevel extends Level implements WorldGenLevel {
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this.serverLevelData.setClearWeatherTime(clearDuration);
this.serverLevelData.setRainTime(rainDuration);
this.serverLevelData.setThunderTime(rainDuration);
- this.serverLevelData.setRaining(raining);
- this.serverLevelData.setThundering(thundering);
+ this.serverLevelData.setRaining(raining, org.bukkit.event.weather.WeatherChangeEvent.Cause.COMMAND); // Paper
+ this.serverLevelData.setThundering(thundering, org.bukkit.event.weather.ThunderChangeEvent.Cause.COMMAND); // Paper
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}
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@Override
@@ -927,8 +927,8 @@ public class ServerLevel extends Level implements WorldGenLevel {
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this.serverLevelData.setThunderTime(j);
this.serverLevelData.setRainTime(k);
this.serverLevelData.setClearWeatherTime(i);
- this.serverLevelData.setThundering(flag1);
- this.serverLevelData.setRaining(flag2);
+ this.serverLevelData.setThundering(flag1, org.bukkit.event.weather.ThunderChangeEvent.Cause.NATURAL); // Paper
+ this.serverLevelData.setRaining(flag2, org.bukkit.event.weather.WeatherChangeEvent.Cause.NATURAL); // Paper
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}
this.oThunderLevel = this.thunderLevel;
@@ -994,14 +994,14 @@ public class ServerLevel extends Level implements WorldGenLevel {
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private void resetWeatherCycle() {
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// CraftBukkit start
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- this.serverLevelData.setRaining(false);
+ this.serverLevelData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - when passing the night
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// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
// Not that everyone ever manages to get the whole server to sleep at the same time....
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if (!this.serverLevelData.isRaining()) {
this.serverLevelData.setRainTime(0);
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}
// CraftBukkit end
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- this.serverLevelData.setThundering(false);
+ this.serverLevelData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - when passing the night
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// CraftBukkit start
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
// Not that everyone ever manages to get the whole server to sleep at the same time....
diff --git a/src/main/java/net/minecraft/world/level/storage/PrimaryLevelData.java b/src/main/java/net/minecraft/world/level/storage/PrimaryLevelData.java
index a85e81d3128b7cb45d3b611728dcc5b3c3105f6d..e37d687c9c5b8482fe053e18c7dd38a174800b19 100644
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--- a/src/main/java/net/minecraft/world/level/storage/PrimaryLevelData.java
+++ b/src/main/java/net/minecraft/world/level/storage/PrimaryLevelData.java
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@@ -351,6 +351,11 @@ public class PrimaryLevelData implements ServerLevelData, WorldData {
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@Override
public void setThundering(boolean thundering) {
+ // Paper start
+ this.setThundering(thundering, org.bukkit.event.weather.ThunderChangeEvent.Cause.UNKNOWN);
+ }
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+ public void setThundering(boolean thundering, org.bukkit.event.weather.ThunderChangeEvent.Cause cause) {
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+ // Paper end
// CraftBukkit start
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if (this.thundering == thundering) {
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return;
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@@ -358,7 +363,7 @@ public class PrimaryLevelData implements ServerLevelData, WorldData {
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org.bukkit.World world = Bukkit.getWorld(this.getLevelName());
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if (world != null) {
- ThunderChangeEvent thunder = new ThunderChangeEvent(world, thundering);
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+ ThunderChangeEvent thunder = new ThunderChangeEvent(world, thundering, cause); // Paper
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Bukkit.getServer().getPluginManager().callEvent(thunder);
if (thunder.isCancelled()) {
return;
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@@ -385,6 +390,12 @@ public class PrimaryLevelData implements ServerLevelData, WorldData {
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@Override
public void setRaining(boolean raining) {
+ // Paper start
+ this.setRaining(raining, org.bukkit.event.weather.WeatherChangeEvent.Cause.UNKNOWN);
+ }
+
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+ public void setRaining(boolean raining, org.bukkit.event.weather.WeatherChangeEvent.Cause cause) {
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+ // Paper end
// CraftBukkit start
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if (this.raining == raining) {
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return;
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@@ -392,7 +403,7 @@ public class PrimaryLevelData implements ServerLevelData, WorldData {
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org.bukkit.World world = Bukkit.getWorld(this.getLevelName());
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if (world != null) {
- WeatherChangeEvent weather = new WeatherChangeEvent(world, raining);
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+ WeatherChangeEvent weather = new WeatherChangeEvent(world, raining, cause); // Paper
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Bukkit.getServer().getPluginManager().callEvent(weather);
if (weather.isCancelled()) {
return;
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index c801ba30f7d5fc891adc3dad7ee8e2d78e7ac359..b1382dab98963b362c49d2e8f1a97177eadeb22d 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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@@ -1184,7 +1184,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
public void setStorm(boolean hasStorm) {
- world.levelData.setRaining(hasStorm);
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+ world.serverLevelData.setRaining(hasStorm, org.bukkit.event.weather.WeatherChangeEvent.Cause.PLUGIN); // Paper
this.setWeatherDuration(0); // Reset weather duration (legacy behaviour)
this.setClearWeatherDuration(0); // Reset clear weather duration (reset "/weather clear" commands)
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}
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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@@ -1206,7 +1206,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
public void setThundering(boolean thundering) {
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- world.serverLevelData.setThundering(thundering);
+ world.serverLevelData.setThundering(thundering, org.bukkit.event.weather.ThunderChangeEvent.Cause.PLUGIN); // Paper
this.setThunderDuration(0); // Reset weather duration (legacy behaviour)
this.setClearWeatherDuration(0); // Reset clear weather duration (reset "/weather clear" commands)
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}