Paper/patches/server/0504-Reset-Ender-Crystals-on-Dragon-Spawn.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 1 Jun 2016 23:29:17 -0400
Subject: [PATCH] Reset Ender Crystals on Dragon Spawn
Crystals can end up in a bad state in certain conditions which causes
an exception on the expected number of crystals going negative.
This ensures the crystals/pillars are in expected state when the dragon spawns.
See #3522
diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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index ec51369448a7f84ee65915ca97a0f22093126caa..2eb6e548889cd05c9bd6fe5947ea5bce3b43eaaa 100644
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--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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@@ -409,6 +409,7 @@ public class EndDragonFight {
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enderDragon.moveTo(0.0D, 128.0D, 0.0D, this.level.random.nextFloat() * 360.0F, 0.0F);
this.level.addFreshEntity(enderDragon);
this.dragonUUID = enderDragon.getUUID();
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+ this.resetSpikeCrystals(); // Paper
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return enderDragon;
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}