Paper/patches/server-remapped/0319-Add-PlayerConnectionCloseEvent.patch

83 Zeilen
5.2 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 7 Oct 2018 12:05:28 -0700
Subject: [PATCH] Add PlayerConnectionCloseEvent
This event is invoked when a player has disconnected. It is guaranteed that,
if the server is in online-mode, that the provided uuid and username have been
validated.
The event is invoked for players who have not yet logged into the world, whereas
PlayerQuitEvent is only invoked on players who have logged into the world.
The event is invoked for players who have already logged into the world,
although whether or not the player exists in the world at the time of
firing is undefined. (That is, whether the plugin can retrieve a Player object
using the event parameters is undefined). However, it is guaranteed that this
event is invoked AFTER PlayerQuitEvent, if the player has already logged into
the world.
This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has
been called beforehand, and this event may not be called in parallel with
AsyncPlayerPreLoginEvent for the same connection.
Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding
PlayerConnectionCloseEvent is never called.
The event may be invoked asynchronously or synchronously. As it stands,
it is never invoked asynchronously. However, plugins should check
Event#isAsynchronous to be future-proof.
On purpose, the deprecated PlayerPreLoginEvent event is left out of the
API spec for this event. Plugins should not be using that event, and
how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
is undefined.
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
index 35191d968fd30db16213540ef7121f4dede68e68..3247ec5d6cf329ba0b7e6d5a6c3294dec2e34db4 100644
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
@@ -350,6 +350,26 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
this.getPacketListener().a(new TranslatableComponent("multiplayer.disconnect.generic"));
}
this.queue.clear(); // Free up packet queue.
+ // Paper start - Add PlayerConnectionCloseEvent
+ final PacketListener packetListener = this.getPacketListener();
+ if (packetListener instanceof ServerGamePacketListenerImpl) {
+ /* Player was logged in */
+ final ServerGamePacketListenerImpl playerConnection = (ServerGamePacketListenerImpl) packetListener;
+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(playerConnection.player.getUUID(),
+ playerConnection.player.getScoreboardName(), ((java.net.InetSocketAddress)address).getAddress(), false).callEvent();
+ } else if (packetListener instanceof ServerLoginPacketListenerImpl) {
+ /* Player is login stage */
+ final ServerLoginPacketListenerImpl loginListener = (ServerLoginPacketListenerImpl) packetListener;
+ switch (loginListener.getLoginState()) {
+ case READY_TO_ACCEPT:
+ case DELAY_ACCEPT:
+ case ACCEPTED:
+ final com.mojang.authlib.GameProfile profile = loginListener.getGameProfile(); /* Should be non-null at this stage */
+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(profile.getId(), profile.getName(),
+ ((java.net.InetSocketAddress)address).getAddress(), false).callEvent();
+ }
+ }
+ // Paper end
}
}
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index 22d6f41001977917ec75046252cbf7157b92396d..9631fa93b821c7f6bc6dc707c2c82cce2ae8291e 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -55,9 +55,9 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener
private final byte[] nonce = new byte[4];
private final MinecraftServer server;
public final Connection connection;
- private ServerLoginPacketListenerImpl.State state;
+ private ServerLoginPacketListenerImpl.State state; public final ServerLoginPacketListenerImpl.State getLoginState() { return this.state; }; // Paper - OBFHELPER
private int tick;
- private GameProfile gameProfile; private void setGameProfile(final GameProfile profile) { this.gameProfile = profile; } private GameProfile getGameProfile() { return this.gameProfile; } // Paper - OBFHELPER
+ private GameProfile gameProfile; private void setGameProfile(final GameProfile profile) { this.gameProfile = profile; } public GameProfile getGameProfile() { return this.gameProfile; } // Paper - OBFHELPER
private final String serverId;
private SecretKey secretKey;
private ServerPlayer delayedAcceptPlayer;