geforkt von Mirrors/Paper
186 Zeilen
5.0 KiB
Diff
186 Zeilen
5.0 KiB
Diff
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Wed, 19 May 2021 18:58:24 -0700
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Subject: [PATCH] Add PlayerSetSpawnEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..b5f38a3b0efad52df07c74cfcef30f8e389b11be
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
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@@ -0,0 +1,173 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import net.kyori.adventure.text.Component;
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+import org.bukkit.Location;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+/**
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+ * Called when a player's spawn is set, either by themselves or otherwise.<br>
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+ * Cancelling this event will prevent the spawn from being set.
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+ */
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+public class PlayerSetSpawnEvent extends PlayerEvent implements Cancellable {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ private final Cause cause;
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+ private Location location;
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+ private boolean forced;
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+ private boolean notifyPlayer;
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+ private Component notification;
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+
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+ private boolean cancelled;
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+
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+ public PlayerSetSpawnEvent(@NotNull Player who, @NotNull Cause cause, @Nullable Location location, boolean forced, boolean notifyPlayer, @Nullable Component notification) {
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+ super(who);
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+ this.cause = cause;
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+ this.location = location;
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+ this.forced = forced;
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+ this.notifyPlayer = notifyPlayer;
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+ this.notification = notification;
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+ }
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+
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+ /**
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+ * Gets the cause of this event.
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+ *
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+ * @return the cause
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+ */
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+ @NotNull
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+ public Cause getCause() {
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+ return cause;
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+ }
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+
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+ /**
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+ * Gets the location that the spawn is set to. The yaw
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+ * of this location is the spawn angle.
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+ *
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+ * @return the spawn location, or null if removing the location
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+ */
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+ @Nullable
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+ public Location getLocation() {
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+ return location;
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+ }
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+
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+ /**
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+ * Sets the location to be set as the spawn location. The yaw
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+ * of this location is the spawn angle.
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+ *
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+ * @param location the spawn location, or null to remove the spawn location
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+ */
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+ public void setLocation(@Nullable Location location) {
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+ this.location = location;
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+ }
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+
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+ /**
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+ * Gets if this is a force spawn location
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+ *
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+ * @return true if forced
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+ */
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+ public boolean isForced() {
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+ return forced;
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+ }
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+
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+ /**
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+ * Sets if this is a forced spawn location
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+ *
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+ * @param forced true to force
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+ */
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+ public void setForced(boolean forced) {
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+ this.forced = forced;
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+ }
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+
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+ /**
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+ * Gets if this action will notify the player their spawn
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+ * has been set.
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+ *
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+ * @return true to notify
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+ */
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+ public boolean willNotifyPlayer() {
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+ return notifyPlayer;
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+ }
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+
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+ /**
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+ * Sets if this action will notify the player that their spawn
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+ * has been set.
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+ *
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+ * @param notifyPlayer true to notify
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+ */
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+ public void setNotifyPlayer(boolean notifyPlayer) {
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+ this.notifyPlayer = notifyPlayer;
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+ }
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+
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+ /**
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+ * Gets the notification message that will be sent to the player
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+ * if {@link #willNotifyPlayer()} returns true.
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+ *
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+ * @return null if no notification
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+ */
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+ @Nullable
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+ public Component getNotification() {
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+ return notification;
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+ }
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+
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+ /**
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+ * Sets the notification message that will be sent to the player.
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+ *
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+ * @param notification null to send no message
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+ */
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+ public void setNotification(@Nullable Component notification) {
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+ this.notification = notification;
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+ }
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return this.cancelled;
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+ }
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+
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ this.cancelled = cancel;
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+ }
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+
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+ @Override
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+ public @NotNull HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+
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+ public enum Cause {
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+ /**
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+ * When a player interacts successfully with a bed.
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+ */
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+ BED,
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+ /**
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+ * When a player interacts successfully with a respawn anchor.
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+ */
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+ RESPAWN_ANCHOR,
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+ /**
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+ * When a player respawns.
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+ */
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+ PLAYER_RESPAWN,
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+ /**
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+ * When the {@code /spawnpoint} command is used on a player.
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+ */
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+ COMMAND,
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+ /**
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+ * When a plugin uses {@link Player#setBedSpawnLocation(Location)} or
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+ * {@link Player#setBedSpawnLocation(Location, boolean)}.
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+ */
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+ PLUGIN,
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+ /**
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+ * Fallback cause.
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+ */
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+ UNKNOWN,
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+ }
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+}
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