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Paper/patches/server/0453-MC-4-Fix-item-position-desync.patch

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2.5 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <blake.galbreath@gmail.com>
Date: Tue, 8 Dec 2020 20:24:52 -0600
Subject: [PATCH] MC-4: Fix item position desync
This fixes item position desync (MC-4) by running the item coordinates
through the encode/decode methods of the packet that causes the precision
loss, which forces the server to lose the same precision as the client
keeping them in sync.
diff --git a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
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index 488ebd443903af812913437f1ade3002093f2470..a043ac10834562d357ef0b5aded2e916e2a0d056 100644
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--- a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
+++ b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
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@@ -9,12 +9,12 @@ public class VecDeltaCodec {
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@VisibleForTesting
static long encode(double value) {
- return Math.round(value * 4096.0);
+ return Math.round(value * 4096.0); // Paper - Fix MC-4; diff on change
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}
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@VisibleForTesting
static double decode(long value) {
- return (double)value / 4096.0;
+ return value / 4096.0; // Paper - Fix MC-4; diff on change
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}
public Vec3 decode(long x, long y, long z) {
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 7b4c877d6c613e1c40618bc95a65672ec7a31deb..a99bd882a9fbf4a54a82dbde7086c715ff3e46ea 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -4261,6 +4261,16 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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return;
}
// Paper end - Block invalid positions and bounding box
+ // Paper start - Fix MC-4
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+ if (this instanceof ItemEntity) {
+ if (io.papermc.paper.configuration.GlobalConfiguration.get().misc.fixEntityPositionDesync) {
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+ // encode/decode from ClientboundMoveEntityPacket
+ x = Mth.lfloor(x * 4096.0) * (1 / 4096.0);
+ y = Mth.lfloor(y * 4096.0) * (1 / 4096.0);
+ z = Mth.lfloor(z * 4096.0) * (1 / 4096.0);
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+ }
+ }
+ // Paper end - Fix MC-4
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if (this.position.x != x || this.position.y != y || this.position.z != z) {
this.position = new Vec3(x, y, z);
int i = Mth.floor(x);