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Paper/src/main/java/net/minecraft/server/NetworkAcceptThread.java

48 Zeilen
1.9 KiB
Java

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package net.minecraft.server;
import java.io.IOException;
import java.net.InetAddress;
import java.net.Socket;
class NetworkAcceptThread extends Thread {
final MinecraftServer a;
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final NetworkListenThread listenThread;
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NetworkAcceptThread(NetworkListenThread networklistenthread, String s, MinecraftServer minecraftserver) {
super(s);
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this.listenThread = networklistenthread;
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this.a = minecraftserver;
}
public void run() {
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while (this.listenThread.b) {
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try {
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Socket socket = NetworkListenThread.a(this.listenThread).accept();
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if (socket != null) {
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synchronized (NetworkListenThread.getRecentConnectionAttempts(this.listenThread)) {
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InetAddress inetaddress = socket.getInetAddress();
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// CraftBukkit
if (NetworkListenThread.getRecentConnectionAttempts(this.listenThread).containsKey(inetaddress) && System.currentTimeMillis() - ((Long) NetworkListenThread.getRecentConnectionAttempts(this.listenThread).get(inetaddress)).longValue() < 4000L) {
NetworkListenThread.getRecentConnectionAttempts(this.listenThread).put(inetaddress, Long.valueOf(System.currentTimeMillis()));
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socket.close();
continue;
}
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NetworkListenThread.getRecentConnectionAttempts(this.listenThread).put(inetaddress, Long.valueOf(System.currentTimeMillis()));
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}
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NetLoginHandler netloginhandler = new NetLoginHandler(this.a, socket, "Connection #" + NetworkListenThread.c(this.listenThread));
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NetworkListenThread.a(this.listenThread, netloginhandler);
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}
} catch (IOException ioexception) {
ioexception.printStackTrace();
}
}
}
}