Paper/patches/server/0339-Optimize-call-to-getFluid-for-explosions.patch

20 Zeilen
1.1 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BrodyBeckwith <brody@beckwith.dev>
Date: Tue, 14 Jan 2020 17:49:03 -0500
Subject: [PATCH] Optimize call to getFluid for explosions
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
2023-03-14 20:54:57 +01:00
index e09e6be4f7c8b6c3761b38e181e4c0288a5c1871..83b2b56dbb6d74b58c43bf375ae7d1df9805037b 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
2022-12-07 20:22:28 +01:00
@@ -168,7 +168,7 @@ public class Explosion {
2021-06-11 14:02:28 +02:00
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
2023-03-14 20:54:57 +01:00
BlockPos blockposition = BlockPos.containing(d4, d5, d6);
2021-06-11 14:02:28 +02:00
BlockState iblockdata = this.level.getBlockState(blockposition);
- FluidState fluid = this.level.getFluidState(blockposition);
+ FluidState fluid = iblockdata.getFluidState(); // Paper
2021-06-13 21:29:58 +02:00
if (!this.level.isInWorldBounds(blockposition)) {
break;